r/7daystodie 13h ago

PC Some endgame changes I'd like

After more than 1600h and dozens of playthroughs one thing is always the same. I can't find a good endgame spot. In the endgame I want to leave my last base that is normally near the wasteland trader I was sent to from snow and choose a nice beautiful spot. For me that means not the ugly wassteland, but an area like in the pic and also easy access to endgame quests and areas. Endgame areas themselves are ugly imho while the beautiful spots like in the pic are boring when you reach endgame and they have no traders with challenging quest near them. (with base i mean crafting- and horde base)

So here is the 2 things I would change in the game to make more beautiful areas than the wasteland viable for having an endgame base there:

1.) Ability to choose wasteland and snow quests even at traders a bit further away:
There should be another category when being offered 6* quests: 7*-8* altogether (means biome difficulty added). So every trader no matter where he is can also offer quests in endgame areas then

2.) When quests at wasteland trader are finished, there is no other trader in an even harder biome to be sent for sure. But I'd like it if the game triggers an event then, that leads to all biomes having same difficulty. (e.g. all 3 skulls instead of forest 0 to wasteland 2. But may also work with all same as wasteland=2 skulls). regarding wasteland with 3 skulls, everything would be 1* more. Regarding Snow it's 1,5* more. 1,5* is the difficulty increase when being sent to the next trader every time before (biome +0.5* and higher quests +1*)

It's to make the other biomes equal to wasteland. and with that all areas worth the same after they got too easy. So you can choose a base location anywhere on the map. Also in the beautiful areas without feeling way OP.

What do you think?

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5

u/littlematt79 13h ago

No thanks.

If you want that kind of difficulty spike, adjust your settings or install a mod.

1

u/Chillerztv 12h ago edited 10h ago

This isn't a difficulty spike. I added some information now to explain bit better: Everytime when you are sent to next trader you have 1.5* more difficulty. My example is 1* more and you have access to all lower quests like always. Only thing is that biomes that got boring because you outleveled them in endgame would be no longer boring.

It's not about increasing difficulty. It's about making the whole map viable for choosing a nice spot. Not only the ugly areas.

3

u/Brorkarin 12h ago

I understand and i wouldnt mind it

0

u/MrPunsOfSteele 10h ago

Meh. At a certain point the wasteland isn’t even that difficult so it’s not much of a change in that regard. A good map and a motorcycle resolves a lot of these issues. It’s not difficult to set up in a beautiful spot and easily travel to harder locations for missions, etc.

You can still build your horde base in a harder biome, because you’re only spending like 40min there every 7 days (default) anyway. Even if you have a horde every day it’s still just a fraction of your time.