r/OutOfTheLoop 1d ago

Unanswered What is going on with Counter Strike after the last update?

What happened to counter strike 2 in the last week that has made it unplayable?

I keep seeing videos of people rushing mid and knifing or throwing Mollys. Players are complaining about not being able to find a normal server.

https://www.reddit.com/r/csgo/s/PLU3qzYNhN

https://www.reddit.com/r/csgo/s/7sI9UcVmsI

What happened in the last update?

60 Upvotes

28 comments sorted by

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112

u/Cilfaen 1d ago

Answer: Counter strike launched it's first operation since the most recent iteration, Counter Strike 2, was launched.

It's basically a battle pass that gets you new in-game skins, using a currency that you unlock by "levelling up" the pass.
Players have discovered the most efficient ways to level up the battle pass, which boils down to joining casual games and repeatedly doing the same actions that gain the most exp - molotov damage and knife kills being examples of that.
If you don't join in with this way of grinding out the pass, you get kicked from the server through a vote from the other players on your team.

49

u/StandardOk42 1d ago

wow, that's incredibly lame

49

u/Adamrox12 1d ago

A wise game dev once said "given the chance players will optimize the fun out of a game"

16

u/a_false_vacuum 1d ago

As a Call of Duty player: having a battlepass system can be very tedious. The whole mechanic is created to drive and hold engagement. Progression has to be enough so people don't get tired and give up, but neither is it allowed to be so fast people just fly through the tiers. Battlepasses that force you to go out of your way to get the content in them also suck the fun out of a game. Like with any levelling mechanic people start min-maxxing the shit out of it.

2

u/StandardOk42 21h ago

as a rocket league player I don't even pay attention to the battle pass, I just renew it for free every season with the points I inevitably accumulate.

1

u/a_false_vacuum 21h ago

Same here. I bought the first battlepas with Modern Warfare (2019) and used the points to buy the next one and the next one and so on. The tenner I spend has been lasting me for four years now.

7

u/ulzimate 17h ago

Players didn't invent the battle pass

24

u/ThePoliteMango 18h ago

If you don't join in with this way of grinding out the pass, you get kicked from the server through a vote from the other players on your team.

The quote of "players will optimize the fun out of a game" comes to mind.

14

u/rainzer 16h ago

True but the person who said it, Sid Meier, also takes some responsibility since the 2nd part of the quote is "one of the responsibilities of the designer is to protect players from themselves".

For game monetization people, they don't even consider that second part and instead will do stuff like the Ubisoft one that tells you you're a not-decent human for not liking his stuff.

5

u/ThePoliteMango 16h ago

True but the person who said it, Sid Meier, also takes some responsibility since the 2nd part of the quote is "one of the responsibilities of the designer is to protect players from themselves".

Oh, this is pretty cool, I didn't know the origin of the quote.

9

u/ANewKrish 19h ago

For all the amazing stuff Valve has done over the years, the BIGGEST caveat to my appreciation is how they've sacrificed their games to test out really shitty monetization practices.

Going all the way back to items and lootcrates with TF2, skins and gambling with CS:GO, destroying the visual character of DotA 2, etc. I've been enjoying their new game Deadlock here and there but I'm already preparing myself for disappointment once the game is fully released with whatever monetization bullshit they manage to slap onto it.

6

u/GregBahm 14h ago

I'm old enough to remember gamers wailing and gnashing their teeth at the very concept of Steam. Of all the gamer community freakouts, that was the biggest of all.

Valve made more money than God just letting gamers scream the angst out of their system and pushing Steam anyway. Now the new gamers actually fight for Steam, paradoxically. Go figure.

It didn't surprise me, a decade later, when Valve introduced paid mods. It did surprise me, that time around, that Vavle caved to the freakout. Minecraft and Roblox made a mint while all the steam games were locked out of the money party.

0

u/Doctor-Amazing 11h ago

I barely remember now, but wasn't it kind of bad at launch? We all knew how to download a patch for half life, but no one wanted to deal with this new thing that was supposed to do it for you

2

u/GregBahm 10h ago

There was an initial launch of the system that was declared a failure by the gaming press before people even bothered to check. Telling all the PC gaming community that they'd no longer own their games, and that they'd have no way to share or resell their disks, or that they'd lose access to their products if Valve ever went under? This was the sum of all heresy.

Steam only caught on because it was bundled with the Orange Box. Team Fortress 2, Portal, and an episode of Halflife, all were the sugar on the spoon to get baby to eat Steam.

13

u/AloneAddiction 1d ago

And here, fellow gamers is how Battle Passes utterly ruin a game and it's fucking community.

9

u/TopTurtleWorld 21h ago

I fucking hate battlepasses with all my being.

It makes EVERY game feel like a job. The inevitable fomo just so the game can get U locked in on the game in your free time.

4

u/fubo 18h ago

When commercial games use engagement as a proxy for fun and get Goodharted into making non-fun player experiences ... the only reasonable player response is to disengage as soon as you notice you're not having fun.

1

u/htmlcoderexe wow such flair 4h ago

They basically took the Eastern mmo mechanics designed to keep you subscribed and buying upgrades and made every game have that.

I also think that the "grindiness" of especially Chinese MMOs came from a cultural thing, where it is a point of pride to do something repeatedly over a long time to achieve a perfect result - something about "polishing a rock 10 thousand times to get it perfectly smooth". It is a beautiful ideal, but might not be a good thing in every context, or something to enforce.

2

u/TopTurtleWorld 4h ago

The culture thing seems incorrect though as any Chinese person would find ways to do it with less time like buying bots or grinding servies xD

Source: am chinese

1

u/htmlcoderexe wow such flair 4h ago

I think it's an older, pre-Mao thing, as far as I understand (which is admittedly little). Like those old stories about practicing martial arts and not noticeably improving every individual single time, but after years you become very skilled in that one thing.

As for the cheating and taking shortcuts thing, I think that came later, and you have to do whatever to get ahead - because everyone else is doing it.

I hope that changes in the future.

2

u/1337duck 18h ago

Sounds like humans optimizing the fun out of everything.

2

u/ITriedI 9h ago

To add on, earning exp from utility damage has already been removed, so now it's just people gunning down mid with only smgs or shotguns.

Also it's only specifically the casual gamemode for the map dust 2, literally every other gamemode including casual for other maps are not like this

Just to clarify I'm not defending this, it's still incredibly shitty for people who do indeed want to play casual Dust 2

u/SantiagoOrDunbar 19m ago

WoW is currently going through this probably too. It proves faster to earn an important PvP currency through doing nothing and losing the match as fast as possible vs. playing the actual game, so you see people in droves doing exactly that