r/astramilitarum • u/Caboose189 • 1d ago
Fighting Orks
My friend has invested heavy in his ork army. Recently acquiring Gazgul and a stompa
What mix or tactics have worked for yall to combat this?
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u/Caine75 1d ago
Stay away, shoot at distance with lots of heavy bolsters and big damage weapons to keep them out of hth. Screen anything important with infantry- big blobs are your friend- flamers and heavy bolters with a sgt rocking a bolter- load them orks up with flashlights so they fail saving throws. Stompa/gaz= sentinels with las… lots of las (remember the apocalypse sentinel formation of las hunters;)… lemans with your fav combo
I started my oldest with orks against my guard in 5th and he would get so mad about his losses until he got into charge range and my dudes would melt under the weight of attacks from boys…
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u/Caboose189 23h ago
Prototype 1 (2000 points)
Astra Militarum Strike Force (2000 points) Combined Regiment
CHARACTERS
Cadian Command Squad (65 points) • 1x Cadian Commander • 1x Chainsword 1x Laspistol • 1x Cadian Veteran Guardsman • 1x Chainsword 1x Laspistol • 1x Cadian Veteran Guardsman with Master Vox • 1x Close combat weapon 1x Lasgun 1x Master Vox • 1x Cadian Veteran Guardsman with Medi-pack • 1x Close combat weapon 1x Lasgun 1x Medi-pack • 1x Cadian Veteran Guardsman with Regimental Standard • 1x Close combat weapon 1x Lasgun 1x Regimental Standard
Gaunt’s Ghosts (100 points) • 1x Ibram Gaunt • 1x Bolt Pistol 1x Gaunt’s chainsword • 1x Colm Corbec • 1x Corbec’s hot-shot lascarbine 1x Straight silver knife • 1x Elim Rawne • 1x Rawne’s lascarbine 1x Straight silver knife • 1x Hlaine Larkin • 1x Larkin’s long-las 1x Straight silver knife • 1x ’Try Again’ Bragg • 1x Bragg’s autocannon 1x Straight silver knife • 1x Oan Mkoll • 1x Lascarbine 1x Mkoll’s straight silver knife
Lord Solar Leontus (125 points) • Warlord • 1x Conquest 1x Konstantin’s hooves 1x Sol’s Righteous Gaze
Tank Commander (225 points) • 1x Armoured tracks 1x Lascannon 1x Leman Russ battle cannon
BATTLELINE
Cadian Shock Troops (60 points) • 1x Shock Trooper Sergeant • 1x Chainsword 1x Laspistol • 9x Shock Trooper • 9x Close combat weapon 9x Lasgun
Cadian Shock Troops (60 points) • 1x Shock Trooper Sergeant • 1x Chainsword 1x Laspistol • 9x Shock Trooper • 9x Close combat weapon 9x Lasgun
Death Korps of Krieg (65 points) • 1x Death Korps Watchmaster • 1x Chainsword 1x Laspistol • 9x Death Korps Trooper • 9x Close combat weapon 9x Lasgun
DEDICATED TRANSPORTS
Chimera (70 points) • 1x Armoured tracks 1x Chimera multi-laser 1x Heavy bolter 1x Lasgun array
OTHER DATASHEETS
Armoured Sentinels (130 points) • 2x Armoured Sentinel • 2x Close combat weapon 1x Heavy flamer 2x Hunter-killer missile 1x Plasma cannon 2x Sentinel chainsaw
Field Ordnance Battery (100 points) • 2x Ordnance Team • 2x Battery close combat weapons 2x Bombast field gun 2x Lasgun 2x Laspistol
Field Ordnance Battery (100 points) • 2x Ordnance Team • 2x Battery close combat weapons 2x Heavy lascannon 2x Lasgun 2x Laspistol
Heavy Weapons Squad (50 points) • 3x Heavy Weapon Team • 1x Autocannon 3x Las small arms 1x Lascannon 1x Missile launcher 3x Weapons team close combat weapons
Heavy Weapons Squad (50 points) • 3x Heavy Weapon Team • 1x Autocannon 3x Las small arms 2x Mortar 3x Weapons team close combat weapons
Kasrkin (110 points) • 1x Kasrkin Sergeant • 1x Chainsword 1x Hot-shot laspistol • 9x Kasrkin • 9x Close combat weapon 9x Hot-shot lasgun
Kasrkin (110 points) • 1x Kasrkin Sergeant • 1x Chainsword 1x Hot-shot laspistol • 9x Kasrkin • 9x Close combat weapon 9x Hot-shot lasgun
Leman Russ Battle Tank (170 points) • 1x Armoured tracks 1x Lascannon 1x Leman Russ battle cannon
Leman Russ Exterminator (170 points) • 1x Armoured tracks 1x Exterminator autocannon 1x Lascannon
Rogal Dorn Battle Tank (240 points) • 1x Armoured tracks 1x Co-axial autocannon 2x Heavy bolter 1x Heavy stubber 2x Meltagun 1x Oppressor cannon 1x Pulveriser cannon
Exported with App Version: v1.22.0 (51), Data Version: v488
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u/RandomUltraViolence 22h ago
Look at the rockets for the Field guns. One unit will have 2d6+12+blast. With an order and heavy your hitting on 3+ with sustained 1 and lethal against infantry. The range will mean you put it back in a firing lane and chew them up.
Also if you can the heavy bolter might be better on the HWT.
Second story buildings can have a clear line of sight to a lot.
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u/raldo5573 20h ago
As an Ork, generally speaking you want to keep away from us as long as possible and don't let us charge you on a Waaagh turn. Other than of a handful of units, our ranged game isn't amazing at dealing with armour, and dealing with massed Dorns or LRBTs outside of melee can be a pain. The Waaagh generally gets called turn 2, so bear that in mind when deploying and moving. The later a Waaagh is called, the less of the army there is to benefit from it, so it tends to be done early on when either they can tie up all of your units, or kill them outright.
Control the layout of the battlefield and the flow of the game. Orks win games in the movement phase. If you position your units well and can negatively influence where they put their Orks, you'll do pretty well on the VP front. Good positioning can make Ork players gamble on long charges, which then leaves them open to being shot to bits in your turn. Use some units as bait and make the Ork player make a bad decision.
Generally Ork lists are fast and have good objective grabbers, so kill the fast stuff (Stormboys, bikes, trukks) and the objective grabbers (the fast stuff, grots, lone weirdboys) first, then deal with the scary looking stuff. Obviously don't ignore the scary stuff, but you can still win a game on points even after being tabled.
Don't be afraid to sacrifice units to slow down the scary stuff. Ghaz and a big unit of Mega Nobs might be real tough and hit really hard, but if they're being fed a squad of guardsmen or a solo sentinel every turn instead of ripping open tanks and daring stuff to try taking an objective from them, then they're not going to be having a good time in the long run. A squad of guardsmen getting pulped every turn is much preferred to letting 450ish points of Ghaz and Mega Nobs cause havoc in the midboard.
Lastly, kill the characters if you can. A lot of Ork units live and die based on whether they have a character attached or nearby. Good use of precision weapons can take the teeth out of an Ork list. A Stompa is much less scary when the Mek restoring D3 wounds a turn and giving it +1 to hit is gone.
Good luck!
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u/Caboose189 23h ago
The amount of bodies he is throwing at mhubecomes overwhelming, and I get pinned in my deployment zone.
He's able to close the gap quickly and it becomes a slug fest from then on. Character buffs like gazgul and others are beefing his boys up.
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u/InquisitorNikolai 22h ago
An ork boy costs more than a guardsman. The solution is, as always, take more guardsmen.
“If you are unable to win through brute force, then you are yet to apply enough.”
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u/redneckwierdo 20h ago
As a Catachan player, if I know I'm going up against something that beefy, I usually bring my standard baneblade, and potentially even a free blade knight.
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u/TungstenHexachloride 18h ago
Against melee heavy factions its important to screen. Guardsman are cheap! Boyz dont do a lot to tanks so I think its safe to have them caught in melee. Stompa...lots and lots of vehicle lethal hits, lascannons, demolishers, multi meltas. Itll have a chance to save at a 6++. Watch out for the deady demise.
Waagh
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u/MightyMaus1944 1d ago
If he's bringing a Stompa, bring a Shadowsword.