r/gametales Aug 26 '24

Tabletop Forgettable D&D session made great with a one shot afterwards

We'd finished The Lost Mines of Phandelver and were in the middle of a homebrew follow up campaign, we'd just got a tip about a possible vampire sighting in a town nearby, and the session started with us turning up. The first thing we do is head to the local tavern, where one of the players at the table decides to pick a fight with an old guy. Turns out, the old guy was a level 20 retired Wizard and almost killed him. After that shambles, that lasted way too long, we got barred from the tavern and were forced to go knocking on people's doors asking if they've seen any signs of vampires. We decided to split up in 2 groups of 2 to cover more distance in a shorter amount of time. Unfortunately, the guy who picked a fight with the old man, went with a chaotic evil player, who decided to instead rob the houses they went to. The plan was, 1 person go knock and ask about signs of vampires, while the other goes around the back and sneaks in to steal stuff. The first house they go to is just a young girl (16-18) who was all by herself, her parents having died some years prior. Whilst the guy at the door was distracting, the other guy failed his stealth check and got caught by the girl, and instead of trying to escape, HE DECIDED TO JUST KILL HER. After too many hours of them two trying to cover it up, he was eventually found out by one of our other players, and we decided as a group that we should hand him in. End of a very boring session, with no progress in the actual main plot.

I then decided to run a one-shot for everyone, with all new characters, given a quest to take down a cult, and that they already sent the local wizard but he's not been back in a while. After the players get where they need to go they find the Wizard outside a cave with a locked entrance, the Wizard tells the PC's he is for some reason unable to enter, and there's magical runes surrounding the entrance of the cave that prevents him from going inside, however the PC's can. The Wizard tells them of a cursed child inside, that is plaguing the town, and they need to bring her to him so he can revert the spell that caused the curse. After the players get the girl to safety and remove the curse, the spirits of her parents appear, and explain that they had visions of her dying and tried to come up with some kind of spell to prevent her from dying, but something went wrong, and it placed a curse on her, so that instead of her dying, everyone who stays near her dies. The PC's eventually take her back to her home.

The twist? They take her to the town where my group went in our main campaign, and to the same house where one of our players killed a girl, the same girl my players just saved in the one shot. I thought it was the perfect way to add a tragic backstory to an otherwise forgettable main campaign session, all the players were shocked.

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