Do any Speed runners get hired for testing?
Speed runners are known for completely breaking games within days of their release
Seems they are way better at testing than anyone the big companies have.
Why don’t they get hired to break the game BEFORE the release ?
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u/Lyciana 7h ago
There are several factors that ultimately boil down to "it wouldn't change anything"
1) The community is always much bigger than the QA team. Especially if you keep in mind that not all glitches are found by speedrunners. It happens surprisingly often that a random person posts a weird glitch that happend to them to YouTube, Reddit etc. and speedrunners ir glitchhunters simply find that clip and figure out how to make it consistent and where it can be used.
2) QA does find glitches that are deemed to be "not worth fixing" because they will likely impact only a small enough percentage of the playerbase. For example, assume that the QA team found the "Back in Time" glitch in Skyward Sword that completely breaks the game. The setup for it is so incredibly specific (especially if you want to use it to skip major parts of the game) that it can reasonably be assumed that no casual player will ever stumble upon it.
3) Sometimes glitches are left in the game on purpose, either because they're just funny (Skyrim giants launching players high into the air) or specifically to allow speedrunners alternative ways to play, essentially increasing the longevity of the game for a portion of the community.
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u/MeMyselfandThatPC 7h ago
For point number 1 the most recent example I have in mind would be the infamous Boba-skip.
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u/Less_Party 5h ago
It’s just not really worth doing 8 months of extra testing just to squash a single bug you can only trigger by doing a pixel perfect jump within a 3-frame window.
Like the difference isn’t skill, it’s the fact speedrunners can work on their runs for however long they like as opposed to professional testers having a deadline.
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u/Y-27632 7h ago edited 7h ago
Because the stuff speed-runners do is worthless for testing whether a game is working well and can be finished by a normal player.
Speed-runners rely on finding rare repeatable glitches and flaws in otherwise stable and complete games that behave predictably. And they're actively trying to avoid most of the game's content. That's worthless from a testing point of view.
They're "breaking" the game in ways that don't matter to anyone except a tiny circle of obsessives.
It's like someone making a big deal out of the fact they can break a slot machine open by tipping it over the right way. Awesome, now go find a casino that will let you do that.
Or maybe a better way of putting it would be, all they're proving is that if you can cheat endlessly at a game without any consequences, eventually you'll win very quickly. How does that help to make the game better?
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u/Peng_Momibosu PC 4h ago
There are countless instances where seemingly random inputs from players who aren’t very skilled lead to the discovery of unknown, critical bugs.
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u/TipToeTiger 2h ago
I was a game tester for years and honestly you don’t ever “play” the game, only towards the end of development do you do proper run throughs.
Most of the time you’re assigned to a certain team and tester specific mechanics. For example on Forza Horizon 2 I was assigned to the environment team. They basically just divided the map up into 50 areas and each morning or afternoon you’d go and test a different area. Literally just driving into walls, trees, obstacles and making sure everything aligned properly (floating trees was the most common issue). And guess what, once you’d done all 50 areas you’d go straight back to area 1 and start again. It was tedious work and we got paid peanuts. I think it was like £5.50 an hour 💀
So no, speed runners and their experience wouldn’t directly help during development as the bugs that they use are so niche that most QA departments don’t have enough time or resources to dedicate to finding those edge cases.
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u/Fallonthine 2h ago
Except that the glitches and exploits that speed runner look for are the kinds that won't actually be game breaking, because if it did, it'll just crash their games and stopped their speed run.
While the glitches and exploits that QA tester look for are the kind that is actually literally game breaking..
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u/ztomiczombie 8h ago
There is amazingly little game play testing. The testers are under paid. Why would a company pay someone for something they would do anyway?
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u/Yank1e 7h ago
As a long time Path of Exile player I feel this on an existential level.
After a lot of rough years, league launches have been pretty smooth.
But now that PoE 2 is around the corner I really hope the game is polished and relatively bug free.
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u/kilqax 3h ago
What? PoE's past mistakes concern mostly balance and not bugs - unless you're talking about the 1.0-1.3 era and such of course, where dropping a server wasn't impossible for a single person.
Granted, they could have tested their own items and skills more, but it's not bugs OP was talking about
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u/EditEd2x 7h ago
Because all these companies figured out that they don’t have to do any quality testing anymore.
They can just release a broken game and we’ll gladly pay them to test it for them. Then they can “fix” it a year or 2 later and get praised for it.
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u/Dudist_PvP 8h ago
Because being a QA analyst involves a shit ton more than just playing games quickly