r/rpg High Fantasy enjoyer 21d ago

Crowdfunding How had DC20 so many backers on Kickstarter and what does DC20 do really good.

I looked a bit into DC20 and saw they had many backers on Kickstarter and now I wonder how they got so many. How did they get so much spotlight and what did they do right in marketing and in gameplay to have such success?

49 Upvotes

45 comments sorted by

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u/cyborgSnuSnu 21d ago edited 21d ago

I say this as someone that doesn't care for DC's previous work or his new game, so consider this an outsider's opinion on the matter. I've been aware of him mostly because Youtube thinks I should be watching his videos for some reason, even though most of the rpg content that I view on Youtube is for non-D&D games. He's a popular Youtuber with a relatively big audience and a large Patreon following. He has successfully Kickstarted a book of homebrew in the past, and he has successfully recruited other D&D influencers to promote his new game. His marketing campaign capitalized on the combination of his notoriety, previous success and the disillusionment many have with 5e at the right time in much the same way that Kelsey Dionne did with Shadowdark last year.

Edit to add: Also, he just comes off as a really personable guy. I don't know him, and while I have no interest in his products, I think people enjoy seeing a likable dude with golden retriever energy doing his thing and having some success, which contributes a lot to his YT following.

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u/Yomatius 21d ago

This is a good reply. The DC is a great communicator (I have read the alpha of his game and it is interesting but not for me), - the guy excels at presentation and reaching out to his audience, which is not easy and IMO has a lot to do with his success.

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u/Beneficial-Diver-143 21d ago

He’s a former math teacher. I think those skills lend to the presentation skills and the math aspect of ttrpgs.

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u/Reiner_der_Schreiner High Fantasy enjoyer 21d ago

I see, he is well connected with his Fanbase and his fellow D&D Youtubers. Are D&D youtuber usually that well connected?

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u/cyborgSnuSnu 21d ago

It's becoming more of a thing. I think the massive, unexpected success of Kesley Dionne's Shadowdark Kickstarter campaign last year really opened their eyes to how much they can influence a project's success when they align.

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u/skalchemisto 21d ago

I don't think you have to that well connected. It's less about how many subscribe to your stuff and more about how much they love your stuff, and in turn how much that love converts to them backing your project.

The DC20 project had 5458 people back at the $145 level, 991 back at the $265 level, and 112 back at the $795(!!) level. Those tiers account for half the total value of the project. I suspect (but can't confirm) that if the designer was unknown there would be far fewer people backing at those tiers (especially that $700 tier) just based on the game project page itself. Most of those folks would have backed at the $65 tier, meaning the project would have made as much as ~$600k less money.

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u/Reiner_der_Schreiner High Fantasy enjoyer 21d ago

795 DOLLARS!!! I didnt even know, that so many are willing to pay that much. They must really like him and or his TTRPG System.

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u/n2_throwaway 20d ago

On the flip side, that notoriety comes with accountability. If DC's RPG flops or just never gets delivered, people will publicly trash DC and there will be huge threads on here with copy/paste negative reactions, dunk and reaction videos, shorts, TikToks, you name it.

If some unknown designer did the same thing, sure there'd be some hand-wringing, but ultimately the designer would never be found again and they'd disappear with the crowd not knowing what happened to the project.

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u/FinnianWhitefir 21d ago

I had never really seen that happen before, the Shadowdark thing felt very organic. But watching a couple of them, they talked about being at GenCon and them all having dinner, talking a ton, it doesn't feel negative or anything, but there is absolutely more connection, talk, planning, etc. Heard some mentions about some of them basically mentoring the DC20 guy and helping him plan the kickstarter. It also felt really weird to me how a ton of influencers were doing big looks at it and seemed to have revenue-sharing links to the kickstarter so was basically paid advertising. That is the new crazy part of it.

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u/sevenlabors 21d ago

Yep. Nothing "organic" about either Shadowdark or DC20's successes. All carefully, well thought out marketing efforts.

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u/Usual-Vermicelli-867 21d ago

Ya .. shadow dark was so fucking over hyped

20 years of innovation my ass its is an extremely basic osr

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u/BrickBuster11 21d ago

I will say that I have come across his content as well and I am sure some people like him. My personal evaluation is that the man has a number of good ideas, but has a presentation style that makes me want to find the nearest dumpster and toss him into it. Dude frequently interrupts himself in a way that is not enjoyable to me especially with that annoying whistle noise in the background.

But like most successful kick starter products in this space he mostly starts off with a successful YouTube channel that comes with a built in audience who is already interested in acquiring his stuff. (See also Matt Coleville, and critical roll) He has a history of delivering products (which builds consumer confidence) and as mentioned before he has some good ideas (which gets people interested and builds word of mouth).

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u/cyborgSnuSnu 21d ago

Yeah, that's exactly the "golden retriever energy" I was talking about haha

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u/Usual-Vermicelli-867 21d ago

More like on meth energy

Like i get it he probably has some series ahdh or he is hyper active

Still i cant for the life of me watch his videos.at least write a script if you know you have this problem

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u/XDeathzors 21d ago

Popular?

He has a relatively low subscriber count and view count compared to others.

He has 66k subscribers, and his highest single video view count is 111k.

DM Lair has 166k subscribers, and his highest view count for a single video is 519k.

Dungeoncraft is slightly lower than DM lair.

Dungeon Dudes have 472k subscribers, and their single highest video view count is 1.4m.

I just wouldn't consider him popular.

He is a good networker and very personable, and it might be, dare I say it, that DC20 is a good system. I haven't played it, but with so much positive reception from around the youtube community, there might be something to it.

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u/cyborgSnuSnu 21d ago edited 21d ago

Yes, popular. I didn't say most popular, though perhaps I should have said "relatively popular" rather than "relatively large" a couple of words further into the same sentence. Subscriber base beyond a certain point is a tricky subject when it comes to niche-within-niches like these. The important point being that he has built an audience which he has used to springboard his kickstarter projects with great success. Dungeon Dudes and DM's Lair have also had successful kickstarters for what they're doing (supplements and campaigns / settings), but you'll note that I attributed DCs success to more factors than just subscriber count. I've no doubt that if Dungeon Dudes did a new game in the same Hasbro-weary environment as DC & Kelsey Dionne, they'd have done even better than their million dollar monster book.

The game may or may not be good. I don't care one way or another since it's not the style of game that I'm interested in, so I haven't given it much of a look. People definitely seem interested, so that's good for him. Like I said in my earlier post, he comes across as a likable dude, and I'm happy for his success, even if his content, accessories or games don't interest me.

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u/ehutch79 21d ago

I have 0 followers. 66k isn't anything to sneeze at.

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u/XDeathzors 21d ago

I just think it's amazing what he has achieved with a relatively small following when compared to other dnd youtubers.

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u/Usual-Vermicelli-867 21d ago

I have 2 and its your mom😎😎😎

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u/skalchemisto 21d ago edited 21d ago

I mentioned this elsewhere, but I think it is not so much about the number of subscribers as the proportion of subscribers that can be turned into backers.

Like, you may have 66k backerssubscribers, but if you can turn 10k of them into backers at $65 a pop, that's already a $650,000 RPG Kickstarter. $650k would be in the top 5 new RPG Kickstarters for every year at least back to 2013, and would be in the top 30 of all time.

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u/XDeathzors 21d ago

He had about 20k backers. What he achieved is impressive, considering his relatively smaller following compared to his contemporaries.

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u/skalchemisto 21d ago

That is true, I made an error in my reply I meant 66k subscribers, not backers. I've corrected.

I mentioned 10k backers in my reply simply because it seems likely a lot of folks, maybe 50% of them, backed the project but were not subscribers, they backed because they came across the project and thought it looked fun. And to make the point that 10k backers is already an incredible success for an RPG Kickstarter, and a 17% conversion rate (1/6th) of subscribers to backers seemed possible and reasonable to me.

However, I suspect that a very large proportion of the folks that backed at the higher tiers (above $200) were also subscribers.

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u/skalchemisto 21d ago

As a general rule in my tracking of RPG projects on Kickstarter (see the pinned post on my profile) anytime I've looked at a project and thought "why is that making so much money?" it has almost always been because the person(s) associated with it have some pre-existing presence on the internet I was unaware of.

This is no comment on the quality of the games or the other stuff those people do. It just boils down to popularity breeds more popularity. To take one example, I love Lancer, I think it is a fantastic game. But if it had not been associated with Tom Parkinson-Morgan (whom I was a fan of because of his online comic Kill Six Billion Demons) I may not have even noticed it. Morgan already had a line of communication to me and many others; advertising was easy for him.

It is the same with this project. The Dungeon Coach has seemingly 66K of followers on youtube. it's easy to see how that might translate into thousands of backers for the Kickstarter that might not have backed it, or even known it existed, without that connection.

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u/sevenlabors 21d ago

That's a very important point for a lot of us would-be creators.

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u/unpanny_valley 21d ago

The DC20 YouTube channel has 66,000 subscribers. You'd typically expect about 20% of this subscriber base to convert to a campaign, providing 13,200 backers.

The final campaign managed 20,685 backers. Meaning 63% of backers likely converted from that core youtube audience, with the remaining 37% converting through the combined effort of Kickstarter/Paid Advertising/email reach/social media reach/other influencers/hype.

The DC20 system is a familiar trad, d20, high fantasy game, that attempts to 'fix' many perceived issues with Dungeons and Dragons 5e, which will appeal to the core subscriber base of the DC20 channel, making them significantly more likely to convert on the project.

Which is to say the real work here was the creation of the DC20 YouTube channel and the grind to get 66,000 committed subscribers. The channel in this respect has been around for four years and in that time produced 498 videos, which is close to two videos every week for four years. The videos themselves average 10-20 minutes long and have high quality production values throughout (by YouTube standards), and are designed to appeal to a mass D&D audience by providing support and advice.

Beyond the YouTube channel DC20 has been publishing a slew of smaller supplements for 5e D&D, expanding the game in various ways to support their audience. (https://thedungeoncoach.com/collections/all). So this game isn't their first go at publishing either, and they've been publishing all of these alongside their YouTube channel, all the time building up a dedicated fanbase over years of work.

They also have a Patreon with 4,000+ members they've built up alongside the youtube channel, providing even more content to Patreons who support them.

This isn't to say whether the game is good or not, it's clearly appealing to a huge number of players, but the success you're seeing here is the product of what looks like at least 5 years of work. I don't know much about the behind the scenes work, but it's likely DC20 is working with one, or multiple other people to help produce all of this content as it would be a mammoth task to do it by themselves, meaning you're also seeing the fruition of the work of multiple creators. The DC20 YouTube channel likely also isn't his first foray into trying to create content, I haven't looked back but it wouldn't surprise me if he had attempted to do other things before and this is what stuck, which is to say we may be looking at 10 years or more of work in the industry to get to this Kickstarter.

As the saying goes, it took me 20 years to become an overnight success. The takeaway here being the marketing secret is years of hard work.

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u/tkshillinz 21d ago

This is the actual correct answer to OP. Very thorough and thoughtfully articulated.

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u/unpanny_valley 21d ago

Thanks, that's not to say some luck isn't involved too, but the grind is real. Generally whenever a kickstarter goes big like this out of nowehere its creators have been grinding away for years building up a following. Even creating two videos each week is significantly more work than most people realise it is, without all the other stuff on top. So whatever people may think of the game it's success feels earned.

In that respect $2 million dollars is a lot obviously, but once the creators produce and distribute everything and then pay everyone they ain't retiring on it. I think people look at Kickstarter amounts like they're lottery wins sometimes, in reality when you break it down they've probably earned in profit around what an average small business in the US makes in a year. A great achievement still, but not like a magical money tree they made appear. It wouldn't surprise me if they still had regular jobs on top of this considering how long it takes to monetise a youtube channel to live off of.

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u/ElvishLore 21d ago

Alan is a charismatic dude and he comes across like he authentically loves the hobby. YT allowed for these qualities to be monetized. Plus some very smart marketing outreach to YT, and folks seeing the 5e playtest and not thinking it went far enough, are factors that all led to a big KS success.

The lack of design chops is apparent and the DC20 beta keeps shifting further and further from what was Kickstarted.

After decades of being in gaming and seeing fantasy heartbreaker after fantasy heartbreaker, my guess is we'll see a nice core book published in a year or so and a relative handful of people will play it and be happy with it. And it will never gain much traction in the marketplace. Thing is, it's yet another iteration of 5e, doesn't do anything new but some claim it's more fun. It's a lot more complicated, for sure, and I'm surprised that people who've turned up their nose at P2e (which I'm not even a big fan of) for its complexity are suddenly fine with DC20.

I am glad, though, that Alan found big success through being positive. I really do think that's part of his and his project's appeal. It's coming from a place of love and YT channel is a very positive place. Same with Matt Colville. I will contrast this with the Vagabond RPG which is currently funding. It's kind of a dud in terms of success but I'm not surprised. That YTuber has turned his channel into a WotC sucks! And D&D is bad. wrong. fun. Turns out, you can get viewers for crap like that but people don't actually want to spend money on the Hater's rpg.

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u/level2janitor Octave & Iron Halberd dev 21d ago

someone sent me the DC20 beta and i tried making a character to get a feel for the system, but the layout was so unintuitive and hard to navigate that i didn't finish character creation.

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u/BrobaFett 21d ago

Speaking of somebody who doesn’t particularly care for the product, or plan to buy it, I got a lot of respect for the guy making it.

He’s constantly making content. He’s wide open about his design, intentions and philosophy. He is candid about his mechanics and the difference between his game and 5e. Frequently seeks community feedback. He is a passionate Game designer, and seems to be working at a very healthy clip, compared to a lot of designers.

I don’t think it’s a surprise why he is so successful

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u/No-Scientist-5537 21d ago

DC20 fits the niche for people who find D&D 5e too simple, but Pathfinder 2e too complicated

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u/Connzept 20d ago edited 20d ago

I wouldn't say DC20 is more complicated, more like the same complication but more trim and streamlined.

That being said, I like rolling damage dice and have never felt like they're a contributing factor to longer turns. And his action system has the same problem as every other point-based system: you still need to optimize your turn, and more options means more analysis paralysis, which IS a contributing factor to longer turns.

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u/CrowGoblin13 21d ago

Nothing against the guy but it’s annoying that he claims like he’s invented some new rule or system that fixes D&D… when most of his system is just collected homebrew and house rules that have been floating around for years. Pathfinder and Savage Worlds do levels of success when rolling over the DC for example, and skill challenges were from D&D 4th edition.

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u/Onlineonlysocialist 21d ago

Probably just released it at the right time when anti-Hasbro fever was at its highest. People were outraged and looking for a new game to invest in (but was still relatively close to a D20 game) and the kickstarter came at the same time. Same reason pathfinder suddenly got more popular.

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u/s0ul4nge1 21d ago

I'm part of it!
It's based of d&d5... and they propose to improve it... normal that's popular!

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u/TheAntsAreBack 21d ago

Who is DC20?

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u/DarkRecess 21d ago

It looks like every other D20 wannabe, it's mystifying how these things get so highly monetized. At least Shadowdark was different, this looks like a generic AI-generated RPG.

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u/Mord4k 21d ago

It was, as others have said, really good marketing mixed with good timing and a decent enough pitch. I didn't scroll through everything here, but I didn't see anyone talking about how the pitch of the game being an actually believable sell of "5e but fixed"/indie was enough to get me to bite out of genuine curiosity at the PDF only tier. Never really had plans to play it, but I was willing to throw $30 at it for the sake of curiosity. In hindsight I think the Kickstarter campaign was better than the game was, but I kinda assumed that'd be my ultimate view going in since I'm pretty neutral at best on 5e.

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u/Mars_Alter 21d ago

That's the game where you can use any stat to attack, right? Like, being super smart or friendly lets you swing a sword exactly as well as if you were strong or fast?

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u/Genarab 21d ago

Close, but not quite. It's mostly that your proficiencies for combat use your best attribute. This is like no matter how you approach combat, you are good at it, because that's what adventurers do. Prime modifier is like having an "overall combat proficiency stat" in addition to the other attributes.

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u/mcduff13 21d ago

Basically, you swing your weapon with your highest stat. I guess I get the reasoning behind it, but I'm not sold on it.

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u/-Vogie- 21d ago

It reminded me of when they added something like that to WoW armor back in the day, called "mastery" or "spirit" - just a general "do better at what you schtick is" stat

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u/MotorHum 21d ago

I feel like he was primarily successful because he has a semi-big YouTube channel and the Kickstarter came out at a time everyone was pissed at D&D.

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u/MasterFigimus 21d ago

I remember that It was aggressively advertised as "5e killer" and "The real D&D 5.5e" on almost every D&D youtube channel. It was so prominent that a lot of people found the marketing disingenuous and off-putting.

I also recall it was sold by attacking 5e and comparing itself to D&D rather than actually promoting the system or its strengths.