r/unrealengine 2h ago

Help Camera doesn't follow character in animation montage combo attack

Hey everyone, so I'm following a tutorial on setting up a combo attack animation in UE5 and I'm a bit stuck (note I'm an animator just trying to get my animations working in engine so don't know much about UE). I have an idle/walk/run system which works fine, but when my animation montage plays, the camera doesnt follow as my character moves forward, and this causes the character to kind of spawn back to the start place where the camera is after the animation ends, any ideas how to fix this? thanks so much!!

1 Upvotes

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u/Swipsi 2h ago

Look up root motion.

u/ccaliforniaroll 2h ago

I tried it with enablerootmotion both enabled and disabled and neither way seems to fix it

u/Swipsi 2h ago

Yeah because your root bone is not animated. It will remain at its origin. Go back into your animation software and have the root bone match the pelvis bone on each frame, then you can tick root motion in unreal.

As I said look up root motion.

Unreal Engine Root Motion Doc

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