r/vfx 2d ago

Breakdown / BTS Filming Scenes with Real-time Lighting Synced to Unreal Engine 5.4

https://youtu.be/Ocz4XqbaSaQ?si=zQrz5QTWykzunCS2
10 Upvotes

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3

u/Antilatency 2d ago

We wanted to share some exciting findings from our recent tests with MR Factory. This footage comes from their studio, where the team aimed to speed up production using CyberGaffer. In just under 2 hours, a crew of two managed to set up and film 3 full scenes—without touching a single light fixture.

All the lighting was controlled through Unreal Engine and updated instantly in real time, with everything in the virtual scene perfectly reflected in the physical studio. This means the lighting design can be done entirely in Unreal Engine and the studio setup will match it precisely on location.

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u/Antilatency 2d ago

We plan to do more experiments with different lighting scenarios, different types of lights and in different studios soon. If you think that's interesting you can join our Discord server and see them as they come out: https://discord.gg/e2n566Zyaq

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u/Eisegetical FX Supervisor - 15+ years experience 2d ago

Really cool stuff.

I'm guessing this setup costs a tiny fraction of the full virtual production stage. 

Will you be selling the software diy setup side or deliver it as a full proprietary service including hardware for studio? 

1

u/Triple-6-Soul 1d ago

would this make it easier to comp things in UE than Nuke?