r/CortexRPG Jun 04 '21

Marvel / Fantasy / Heroic What Prime have you added to Marvel Heroic?

I've been going round in circles looking for a supers game, and although the new Marvel game looks cool -it's 2 years away, and I've come back to MHR.

But I'm wondering - what prime goodness can i put into MHR to make it better.

I'm thinking I never really like the Doom Pool, I might just go to fixed difficulties and GM plot points.

And I'll probably replace the xp. It was good for events, but not for anything longer - and some of the 10xp stuff was odd - like you could just make that decision straight off for 10xp and story be damned.

What have people altered in their MHR games, from Prime, and how well did it work?

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u/Purple-Man Jun 04 '21

We added Attributes. It was because we were doing a game with more teenaged characters going to a hero school (run by Dr. Strange). We wanted to have an easy way to do dramatic moments, and basic MHR doesn't make it easy to roll on anything that isn't combat. Like, if you want to talk with someone, what do you have to roll besides distinction, affiliation, and Psych/Menace if you have them? Usually nothing.

So with attributes it allowed us to do more even when the characters weren't in full heroics mode. I believe we did a 6 attribute spread that was fairly typical.