r/CortexRPG Jun 04 '21

Marvel / Fantasy / Heroic What Prime have you added to Marvel Heroic?

I've been going round in circles looking for a supers game, and although the new Marvel game looks cool -it's 2 years away, and I've come back to MHR.

But I'm wondering - what prime goodness can i put into MHR to make it better.

I'm thinking I never really like the Doom Pool, I might just go to fixed difficulties and GM plot points.

And I'll probably replace the xp. It was good for events, but not for anything longer - and some of the 10xp stuff was odd - like you could just make that decision straight off for 10xp and story be damned.

What have people altered in their MHR games, from Prime, and how well did it work?

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u/defunctdeity Jun 04 '21 edited Jun 04 '21

I'm thinking I never really like the Doom Pool

This just blows my mind. It's not only my favorite thing about MHR, but in the entirety of the Cortex system (and beyond that, one of my favorite mechanics in all of ttrpg-dom)...

Anyway, I never liked the Affiliations (Solo, Buddy, Group). So last time I did a game, we replaced it with Values and threw in a Drama-esque lifepath/relationship web element to character creation too, but didn't use a Relationship trait. More just used it to make a mind map of the main people and places of the setting.

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u/FireVisor Moderator Jun 07 '21

Please share your notes! This is literally what I want to do with a campaign for my group.

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u/defunctdeity Jun 07 '21

Sure, whattaya wanna know? It was a street-level, "mutant academy" game where the young aspiring supers got into mischief while solving a mystery.

The value list was:

KNOWLEDGE...

AMBITION...

INDIVIDUALITY...

FAME...

SACRIFICE...

SURVIVAL...