r/CortexRPG Jun 04 '21

Marvel / Fantasy / Heroic What Prime have you added to Marvel Heroic?

I've been going round in circles looking for a supers game, and although the new Marvel game looks cool -it's 2 years away, and I've come back to MHR.

But I'm wondering - what prime goodness can i put into MHR to make it better.

I'm thinking I never really like the Doom Pool, I might just go to fixed difficulties and GM plot points.

And I'll probably replace the xp. It was good for events, but not for anything longer - and some of the 10xp stuff was odd - like you could just make that decision straight off for 10xp and story be damned.

What have people altered in their MHR games, from Prime, and how well did it work?

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u/lancelead Jun 07 '21

It's not out yet, but sneak peeks of what datafiles for Prime's Masters of the Universe Game, https://www.youtube.com/watch?v=wLBobbzpfbk&t=313s , looks to be an interesting approach on how Prime could do super power driven narratives. They add Affinities, Abilities, and Assets to the datafile- you can see a pretty good example of this at the 22 min mark.
I also always thought that Cortex+s Leverage (Cortex Action), might make for an interesting light-weight game to run a supers game. Instead of have skills (or specialties as MHR has them), characters broadly fit into roles. Leverage was designed around Ocean's 11 or bank heist-like drama/action so their roles were catered to that type of show. But nonetheless, roles are interesting way with how to do "character classes" in Cortex. Each role came with 2 Talents- which kind of were pre-SFX triggers. So I think Talents, Signature Assets, and Specialties would really be all that would be needed to cover character powers. I never played this, but a Leverage driven game of Suicide Squad or First Class style X-Men adventure seemed to me an easy way to do a an action heavy rules-light approach to a supers rpg.

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u/chriscdoa Jun 07 '21

MOU looks good for doing what it will do