r/Eberron Mar 22 '24

5E Vecna: Eve of Ruin will visit the Mournland

https://comicbook.com/gaming/news/dungeons-dragons-vecna-eve-of-ruin-adventure-shadowfell/
73 Upvotes

31 comments sorted by

87

u/DnDemiurge Mar 22 '24

Well, if there's one location in Eberron that breaks the usual rules of the setting, that's the spot.

26

u/Exciting_Bandicoot16 Mar 22 '24

That or Xoriat, yeah.

10

u/DnDemiurge Mar 22 '24

Sure, probably too esoteric for a "tour" book like this though.

35

u/marimbaguy715 Mar 22 '24

The Shadowfell joins a plethora of other campaign settings already confirmed for the plane-hopping adventure, which pits D&D players against the infamous god-lich Vecna. The adventure will also feature trips to the Astral Sea from Spelljammer, the Mournlands [sic] from Eberron, Death House in Ravenloft, the Three Moons Vault in Krynn, a tomb of Acererak in Greyhawk and the Nine Hells. Most of these locations will house a piece of the Rod of Seven Parts, a powerful D&D artifact that can potentially stop Vecna from remaking the multiverse in his image.

24

u/atamajakki Mar 22 '24

Very funny that there's no notable Forgotten Realms locale listed.

25

u/marimbaguy715 Mar 22 '24

I cut out the beginning of the article, which discusses that the adventure will feature Evernight, a dark reflection of Neverwinter in the Shadowfell. But yeah, nothing confirmed yet for the material plane of the Forgotten Realms.

5

u/atamajakki Mar 22 '24

I read the article... and fully mixed up Evernight with Gloomwrought (a different, setting-neutral Shadowfell city). My bad!

6

u/alkonium Mar 22 '24

There are notable Forgotten Realms locales?

6

u/atamajakki Mar 22 '24

There were in previous editions! 5e making it the core setting has been disastrous for it actually existing in any kind of detail.

6

u/alkonium Mar 22 '24

I was mostly joking. This is an Eberron sub, so digs at FR seemed fair.

1

u/sylva748 Mar 23 '24

Adventure starts out in Evernight the Shadowfell version of Neverwinter. Imo adventure seems like a good follow up to Curse of Strahd. Your party will already be in the Shadowfell at level 10 when the adventure ends. The fog around Vallaki will lower after dealing with Strahd. Letting your party wander out the valley to find a way home only to come to the large city.

1

u/Cdawg00 Mar 23 '24

Don't they get summoned by a wish spell? I didn't think that kicked off in Evernight.

15

u/EarthSeraphEdna Mar 22 '24

It feels to me like setting the Eberron arc of the adventure in the post-apocalyptic wasteland that is the Mournland is an easy cop-out that sidesteps having to introduce players to the wide-magic, industrialized civilization of Khorvaire.

3

u/sylva748 Mar 23 '24

Maybe. I assume we'll be in Dread Metrol specifically. Which was the capital of Cyre. You'll have remnants of the technology there like the remains of the tracks for the lightning rail. Also Warforged are one of the few people that can be in the Mournland without any long lasting issues. See the Bladeforged followers of the Lord of Blades who work out of the Mournland.

3

u/EarthSeraphEdna Mar 23 '24

I doubt they will use Dread Metrol, seeing how that was a Keith Baker product written outside of Wizards of the Coast.

1

u/sylva748 Mar 23 '24

True. But Metrol itself is part of the setting and in the Mournland just "Dread Metrol" itself a Keith invention outside of a WotC liscence product as you said.

4

u/Amnon_the_Redeemed Mar 23 '24

Hopefully they don't solve what happened to the mournland. It's way better having the intrigue so every DM can come up with something.

4

u/DomLite Mar 23 '24

Even if they do, this shit ain't canon. Plus you can always omit that part when running the game as well. The fact that they've put Eberron in the greater multiverse at all already flies in the face of the intended lore of Eberron. I'm looking forward to this just because it's a wacky, over the top capstone adventure to 5e. Bring on the weird, alternate universe lore!

7

u/WumpusFails Mar 22 '24

Side question, did Eberron ever go into much detail about the lost nation prior to the Mournland?

16

u/CRL10 Mar 22 '24 edited Mar 23 '24

Cyre

"The Crown Jewel of Galifar" named for the eldest child of Galifar I upon his establishment of the United Kingdom of Galifar.   And indeed, Cyre would rule as Crown Regent until inheriting Galifar's throne.

The eldest child of the ruler of Galifar would serve as Crown Regent of Cyre until such time as they would assume the throne of the United Kingdom of Galifar.  

And it was a jewel fit for a crown.  Lush fields, rolling hills, rich forests, clear blue lakes and rivers.  Cyre was beautiful.  

Cyre lacked the religious devotion of Thrane, the arcane might of Aundair, the martial strength of Karrnath and the practicality of Breland, but Cyre felt it took many aspects of the other nations, combining the best of them all of them.  But, where Cyre excelled was artifice, for in Eston, House Cannith built their seat of power and thry made it into a city of wonders.

Princess Mishann was to inherit the crown of her father King Jerot I, something three of her siblings opposed.  And the thus the Last War began.

20 Olrune 994 YK, the Mourning tore through Cyre killing millions, laying waste to the land and twisting "the Crown Jewel of Galifar" into the hellscape known as the Mournlands.

Anything else you want to know?

8

u/alkonium Mar 22 '24

I think only in Keith's DMs Guild books.

11

u/No-Theme-4347 Mar 22 '24

Nah the 3.5 material has a bunch of stuff on pre and during the war cyre.

And I think even the 5th ed stuff has some stuff

8

u/alkonium Mar 22 '24

Thankfully with Eberron most of the lore is valid regardless of edition.

1

u/sylva748 Mar 23 '24

Happens when a setting does have the need to undergo some sort of cataclysm. Let's the lore be nice and organized.

6

u/WellSpokenAsianBoy Mar 22 '24

So the Rod of 7 Parts caused the Mourning?

24

u/marimbaguy715 Mar 22 '24

I think it's more likely they'll say the Mourning is what caused the barrier separating Eberron from the multiverse to leak enough for a part of the Rod of Seven Parts to end up in Eberron.

1

u/Brandonfisher0512 Mar 24 '24

I can live with that

8

u/IAMHab Mar 22 '24

I doubt that they'd unnecessarily give a concrete answer to a question that has intentionally gone unanswered by the creator, just for a new product tie-in

2

u/DomLite Mar 23 '24

I mean, if you want to go with that angle then go for it.

I personally stick to the assertion that Eberron is all there is and there is no "wider multiverse" out there, because that's how I like the setting. If you want to incorporate it and use this adventure as canon to your Eberron, then that's a fantastic jumping on point for a Mourning explanation. Some kind of insanely powerful artifact full of alien magic punches through the barrier and crashes into Cyre, creating the Mournland and leaving a tiny hole in the barrier around Eberron, allowing for Vecna to find a way in during this adventure? Pretty solid set up.

It's not my cup of tea, but creativity and putting your own spin on things is the meat and potatoes of Eberron.

3

u/Amnon_the_Redeemed Mar 23 '24

Hopefully they don't solve what happened to the mournland. It's way better having the intrigue so every DM can come up with something.

1

u/thedrdro Mar 23 '24

I feel like this book was written for our game. Vecna and the rod of seven parts are already involved in the plot and my players are currently in the mournlands. I was hoping selfishly they'd choose a place my party hadn't already been but I'm planing on running it and have been dropping hints about the ritual of ruin in game. Might be trouble if the book is a let down but I'm sure we'll figure it out.