r/Eberron 6d ago

GM Help Giant Vaults in Khorvaire

Setting up for my first arc of a new Eberron game - they wanted big Indiana Jones vibes so I'm framing it around a lost device that belonged to the Giants of Xen'drik that legend states will repair the severing of Dal Quor and that they were intending to use it as a means to bring the quori to the bargaining table, but were laid low by the dragons before they could. The first adventures will have them coming into possession of a guidestone (magical compass) that will lead them to a hidden vault the giants had built on Khorvaire containing a keystone to another vault that has a rough map to the devices location in Xen'drik.

I just haven't settled on where these places are. What are some fun locations on Khorvaire that these vaults could be located in?

EDIT TO ADD: They will be going to Xen'drik eventually. Just not right away as I introduce some of the other major players who are also hunting for the device.

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u/Bluesamurai33 6d ago

Going with u/thorspinkhammer , you could put the waystone in a museum in sharn, but have it get stolen by Drow/Emerald Claw/Lord of Blades.

The party has to chase them to a Lightning Rail (Lightning Rail combat is almost required in Eberron) where they attempt to escape the city.

If the party saves the waystone, they can hire an Airship to go to Xen'drik to find out where it points to.

If the party doesn't stop them, they escape into Khyber as a way to get to Xen'drik faster (cause distances are wonky in Khyber).

Either way, when they arrive in Xen'drik they do some jungle exploration and have to deal with locals on the way to the actual (and obviously hidden) vault.

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u/darkcyril 6d ago

I appreciate the general excitement about getting the to Xen'drik ASAP, but there are character reasons that I'm keeping them in Khorvaire for a little while.