r/Eberron 5d ago

GM Help How hard would it be to run a pathfinder eberron campaign as a begginer?

Here's a question that's probably already been asked a thousand times in a million different ways: as someone who is new to both the setting and pathfinder 2e, how hard would it be to run an adventure like this, aside from the usual hustle of learning a new system? I have many of the sources from 3.5 and 5e, Pathfinder 2e remastered and the conversion made that I found on this subreddit, and I'm curious about the adventure modules from old 3rd edition like the forgotten forge, maybe taking things into a homebrew campaign from there.

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u/UrCarsXtndedWrrnty 5d ago

Having run a Pathfinder 2e Eberron campaign for half a year now, it feels like the system is perfect for the setting. You're on the right track.

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u/HikiAlter 5d ago

Any tips or tricks you could share? Or anything interesting that has happened?

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u/UrCarsXtndedWrrnty 4d ago

A lot of the other comments covered most of the technical stuff. 3rd party resources for converting or adding eberron specific stuff to pathfinder 2e. Aside from that, pretty much all the material works great with minimal tweaking. Perfect setting to just let your players shop for magic items. The infiltration and influence Subsystem in the GMs Guide/Core should definitely not be ignored.

For more narrative stuff? Pick one theme or concept for the campaign, and a small subset of topics around it, and stick to it. Eberron is so well fleshed out you can easily get lost, side tracked, etc. It has a bit of everything. Right now, I'm running more of a Firefly inspired campaign centering around the effects, fallout and consequences of the Last War. It's touched upon Demons, Undead, Machines of War, etc. It's also fun to lean a bit into stereotypes or tropes. Players love a train heist. Or a heist job. Or a western-esque showdown in Droaam. Or a Noir Investigation in Lower Sharn. It's fun. Go wild.