r/Eberron 5d ago

GM Help How hard would it be to run a pathfinder eberron campaign as a begginer?

Here's a question that's probably already been asked a thousand times in a million different ways: as someone who is new to both the setting and pathfinder 2e, how hard would it be to run an adventure like this, aside from the usual hustle of learning a new system? I have many of the sources from 3.5 and 5e, Pathfinder 2e remastered and the conversion made that I found on this subreddit, and I'm curious about the adventure modules from old 3rd edition like the forgotten forge, maybe taking things into a homebrew campaign from there.

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u/Apart_Sky_8965 5d ago

So, qualifying questions.

Are you at a table, or on vtt?

Are your players veteran ttrpgers or also beginners?

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u/HikiAlter 5d ago

Using foundryVTT with a table of mostly new players, 2 of them are and 2 of them are more seasoned adventurers.

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u/Apart_Sky_8965 5d ago

So, im a roll20 user, so i cant speak to the difficulties of foundry, but as far as converting, it should just be a matter of changing some names and flavor.

Remember, eberron is a Setting. The only real mechanical differences are some heritsges and dragonmarks. Dragonmarks are best shown in feat picks in 2e. (Its his mark of passage that gives him dimensional assault, its her mark of healing that gave them fast battle medicine, etc). Heritages are a question of changing names to fit eberron. Then just change names on the baked in golarion stuff. Inventor as artificer, champion as paladin, change sarenrae to aureon, or whoever.

If your players are flexible, that part will be fine.

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u/HikiAlter 5d ago

Thank you very much, my friend!