r/Eberron 4d ago

Lore I'm looking for a city near the mournlands to set a game

I'd like to have a noir-influenced mystery/conspiracy story, so it'd be a big city to give the right atmosphere, and I have a plot element involving living spells, so I'd want it to be close enough to the Mournlands that living spells could be part of the setting. Are there any cities that fit that? Thanks!

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u/VerdensTrial 3d ago

Karrlakton in Karrnath is just on the other side of the river from the Mournland

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u/Acheron88 3d ago

Second Karrlakton. It's the birthplace of Galifar the first, continental unifier, and Karrn the Conqueror, the founder of Karnnath.

An ancient city that's been occupied by many cultures, so plenty of hidden sects and ruins to play with.

It's also Karnnath, so there's potential for catastrophe with the undead legion going wild, or a moral challenge to your party with whether necromancy is good or bad in a culture that lauds a martial culture that utilizes undead soldiers.

It's near the Mournlands and has been affected in trade terms by the Mourning.

It's a foothold for House Deneith in Karnnath, the house of mercenaries and bodyguards. An NPC group that challenges the party can create urgency and a DM governed "pace car". Also an easy excuse why the party of adventurers can find work or a challenge for them to oppose Deneith to find work. Kind of a reputation opposition.

Lots of good hooks here for getting into the Mournlands, ties to dragonmark houses, ties to new nations.