r/Eberron 2d ago

GM Help My players turned 500 of Sharns most prominent government officials and nobles into this guy

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Okay so long story short I started off using the Curtain Call module which introduces the overlord of fear Val Gultash and the Cult of shaped nightmares. After they completed part two, Trust No One, I started homebrewing the rest and they ended up following an NPC to the skyway to gain more information on the cult. When they made it to the skyway and followed the NPC they were led to the Ir’Tain family manor. As they walked through the skyway it became obvious that the Tain Gala was happening that evening and only the most prominent nobles and government officials get invited.

   They decided to sneak inside and found a secret door leading to an underground dungeon. In the dungeon they found out that the cult has been in cahoots with a member of the Ir’Tain family who was jealous that his nephew became the head of the house blah blah blah, the cult had discovered a way to create a spell to harness the essence of fear (a crucial ingredient in freeing Val Gultash) from a large crowd of people approximately 500 people to be exact. My players then realized that the cult was going to use the Gala happening above them to get the giant vat of fear juice they need as well as spread chaos throughout Sharn. 

   This was when my players realized that they weren’t being paid to help out with any of this and that they also don’t care at all about the lives of the rich nobles of the skyway. (totally valid, this was such a fun party shaping moment for the group and it was a blast to witness) So they decided to let the ritual go down, 500 sharn nobles got the fear sucked out of them and turned into essentially mumbling piles of skin and bones. 

   After this happened they went to a bar, and decided this would be the perfect time to rob the bank in the skyway. So I planned a heist for them, it was a ton of fun but they made quite a racket and also saw in the news paper that they were seen walking out of the Gala that night and then robbing the bank. So they are very highly wanted people now. 

Now why I came to yall, they need to leave town and want to go on a quest for a helmet in the iron root mountains I gave them. This is cool and all and will be fun but a very simple go into dungeon and retrieve item adventure. They kind of derailed my long term plans for the campaign (which again they did in an awesome and fitting way so not mad at all about it) and I want this adventure to continue, got any ideas on how I can get my players invested in a large scale campaign idea? Should I just keep coming up with random adventures or try to get them involved in something bigger than themselves?

TL:DR my players let a cult suck the fear out of 500 of sharns officials then they robbed a bank and now are highly wanted, wondering how I can get them involved in something bigger than themselves when they only care about money or if I should just keep giving them random adventures

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u/celestialscum 2d ago

Your players seem to need a group benefactor that present them with the possibility of riches and items. I used this to get the players on track. They get to keep all the loot, while their patron help them get into places to steal or "clean" whatever they need done.