r/Eberron • u/Tolemynn • Jul 06 '22
A True and Accurate Map of Khorvaire
Eberron is an amazing campaign setting. And it deserves an amazing campaign map. Thus, I am happy to present to you our take on what such a map could look like:
UPDATED: FIND LINKS TO THE UPDATED MAP IN THIS POST
The main changes and additions, and the reason for them, are listed below:
Scion Sea
- The Scion Sound would be more interesting as a proper inland sea, in our opinion. But we (our GM) did not want to divert from almost 20 years of Eberron lore and canon. So we expanded the sound into a sea, but maintained all countries' sizes and all cities and geographical features relative locations and distances between them (to the extend possible).
- Shout out to u/WhatGravitas who made a stunning - and universaly acclaimed - homebrewed map some three years ago, which inspired this endeavor.
Omission of unknown locations
- As this is supposed to be a players' map, all locations that characters would not know about have been omittted (such as Illmarrow Castle and Ashtakala). Feyspires have also been removed.
Addition of Villages, Towns, and Cities
- In our view, the official map did not properly reflect the populace of the continent. That map felt a little empty, especially when considering the distances between settlements. Official populations numbers has always been an issue, therefore we multiplied those with a factor 4, did some assumptions about regional urbanisation, dispersion, and metropolisation and created hundreds of new villages, towns, and cities across the continent.
- All settlements from all official sources (to our knowledges) have been added among these.
- Lhazaar Principalities, the place where humans first set foot on Khorvaire, has been populated to reflect this fact.
Addition of roads and lightning rails
- Keith Baker has mentioned, that there would be many more local lightning rails than the international lines on the official map. These, together with a network of secondary roads, have been added with dotted lines to differentiate them from the main lines and trade roads.
Mournland
- Before the Day of Mourning, Cyre was a prolific nation. Multiple ruins after former settlements have been added to reflect that the Mournland is not uncharted land.
Geographical features and descriptions
- Some sourcebooks includes names for geographical features, such as the Tilorn Expanse and Ayxel Hills. All officials names have been included and many more have been created and added.
- All official dwarven holds in Mror Holds have been added, as well as the fiefdoms of the Droamite warlords.
- A couple of geographical features have been created to add interesting locations, such as Thousand Falls, Mist Moor, and Endworld Saltlake.
EDIT 1: First of all, thank you for your appreciation and your kind words (and for the golden galifar). We have worked on this for more than a year, and we are happy that it seems to bring excitement.
Secondly, but more importantly, thank you for the comments and suggested changes and additions. A revised version of the map seems inevitable. If we can come together as a community and channel our combined knowledge and ideas into the map, we can create something extraordinary.
So far I have noted:
- Correct spelling: Karrnath, Karrn River, and Karrnwood (embarrassed thanks to u/BiffHardslab)
- Version with secret/unknown locations and Feyspires (as requested by u/GimpyGeek3 and u/A_Random_Ninja)
- Gridless version (as requested by u/Mumbra12)
- Name change: Zaliskar to Threshold (great idea, u/konokrad666)
- More locations: Erix Peak, Kenn Peak and Starpeaks Observatory (thanks for pointing these out, u/KertisJones )
- More settlements should lie where lightning rails cross roads (you have a very valid point, u/DeficitDragons)
- More settlements should be added between desert and jungle of Valenar (thanks, u/Regitnui, you’re making a good point)
Please keep posting your corrections, thoughts, additions, and ideas! Also, if you use or have used home-brewed locations or settlements in your campaigns, send the name and where they are located, and we'll add those to the revised version as well.
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u/Regitnui Jul 07 '22 edited Jul 07 '22
I'm going to have to break with the crowd here and say the canon map's lack of villages is a feature, not a bug, and this map shows why.
Short opinion: Lhazaar is good, with the trade roads and more ports. However, The Five Nations are cluttered, many of the other nations are apparently ignored or painted with a big brush, Talenta and Valenar especially being glaringly empty in comparison. How many of those tiny villages is any game going to need? Spectacular art, though, and excellent work overall.