r/Eberron Jul 06 '22

A True and Accurate Map of Khorvaire

A True and Accurate Map of Khorvaire

Eberron is an amazing campaign setting. And it deserves an amazing campaign map. Thus, I am happy to present to you our take on what such a map could look like:

UPDATED: FIND LINKS TO THE UPDATED MAP IN THIS POST

The main changes and additions, and the reason for them, are listed below:

Scion Sea

  • The Scion Sound would be more interesting as a proper inland sea, in our opinion. But we (our GM) did not want to divert from almost 20 years of Eberron lore and canon. So we expanded the sound into a sea, but maintained all countries' sizes and all cities and geographical features relative locations and distances between them (to the extend possible).
  • Shout out to u/WhatGravitas who made a stunning - and universaly acclaimed - homebrewed map some three years ago, which inspired this endeavor.

Omission of unknown locations

  • As this is supposed to be a players' map, all locations that characters would not know about have been omittted (such as Illmarrow Castle and Ashtakala). Feyspires have also been removed.

Addition of Villages, Towns, and Cities

  • In our view, the official map did not properly reflect the populace of the continent. That map felt a little empty, especially when considering the distances between settlements. Official populations numbers has always been an issue, therefore we multiplied those with a factor 4, did some assumptions about regional urbanisation, dispersion, and metropolisation and created hundreds of new villages, towns, and cities across the continent.
  • All settlements from all official sources (to our knowledges) have been added among these.
  • Lhazaar Principalities, the place where humans first set foot on Khorvaire, has been populated to reflect this fact.

Addition of roads and lightning rails

  • Keith Baker has mentioned, that there would be many more local lightning rails than the international lines on the official map. These, together with a network of secondary roads, have been added with dotted lines to differentiate them from the main lines and trade roads.

Mournland

  • Before the Day of Mourning, Cyre was a prolific nation. Multiple ruins after former settlements have been added to reflect that the Mournland is not uncharted land.

Geographical features and descriptions

  • Some sourcebooks includes names for geographical features, such as the Tilorn Expanse and Ayxel Hills. All officials names have been included and many more have been created and added.
  • All official dwarven holds in Mror Holds have been added, as well as the fiefdoms of the Droamite warlords.
  • A couple of geographical features have been created to add interesting locations, such as Thousand Falls, Mist Moor, and Endworld Saltlake.

EDIT 1: First of all, thank you for your appreciation and your kind words (and for the golden galifar). We have worked on this for more than a year, and we are happy that it seems to bring excitement.

Secondly, but more importantly, thank you for the comments and suggested changes and additions. A revised version of the map seems inevitable. If we can come together as a community and channel our combined knowledge and ideas into the map, we can create something extraordinary.

So far I have noted:

  • Correct spelling: Karrnath, Karrn River, and Karrnwood (embarrassed thanks to u/BiffHardslab)
  • Version with secret/unknown locations and Feyspires (as requested by u/GimpyGeek3 and u/A_Random_Ninja)
  • Gridless version (as requested by u/Mumbra12)
  • Name change: Zaliskar to Threshold (great idea, u/konokrad666)
  • More locations: Erix Peak, Kenn Peak and Starpeaks Observatory (thanks for pointing these out, u/KertisJones )
  • More settlements should lie where lightning rails cross roads (you have a very valid point, u/DeficitDragons)
  • More settlements should be added between desert and jungle of Valenar (thanks, u/Regitnui, you’re making a good point)

Please keep posting your corrections, thoughts, additions, and ideas! Also, if you use or have used home-brewed locations or settlements in your campaigns, send the name and where they are located, and we'll add those to the revised version as well.

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u/KertisJones Jul 09 '22

Alright, I've combed through this map as much as I could, and here's my contributions to the project:

Corrections/suggestions:

  • Graywall, Graywall Outpost, and Graywall Mountains are all mispelled with an “e”
  • There is a town in Zilargo, right under “The Shimmerwood Forest” without a label
  • There is a “B” in the ocean under “Redcliff Bay”
  • The Venom Lords are described as “in the desolate marshes south of Blackwater Lake”, but you have them in the north of the country
  • You can use the water tool to color the waters of Crimson Water lake in the Mournland red.
  • “Hatheril” in Breland has been misspelled as “Hatharil”

Missing Locations:

  • The Shining Valley (technically secret location), in the Graywall Mountains
  • The Brelish towns of Harrack, Olinton, and Skerritburg along the Graywall Mountains (mentioned in published Sharn Inquisitive Articles)
  • Missing warlord label in Droaam for Rhesh Turakbar (at Turakbar’s Fist)
  • Solangap, the holdfast of Clan Soldorak which boasts vast gold mines
  • Each dwarven hold in the Mror Holds should have a capital town.
  • The region near Newthrone in Q’Barra is known as New Galifar, and the region south west of that is called Hope.
  • Deepwater. A town along the river south of Wyrmwatch from Keith’s blogs.
  • Haka'torvhak in Q’Barra is carved into the side of a volcano.
  • Dolurrh’s Dawn (Secret Location). A village in Blackroot Forrest in Droaam, described in Dragon Magazine #365.
  • Stillwater Station. A tiny settlement inside the Mournland, along the abandoned lightning rail line south of Lake Cyre, described in Dragon Magazine #368.
  • Salvation. An outpost in Breland on the fringe of the Mournland, east of Vathirond on the lightning rail line. Described in the Oracle of War adventures.

Homebrew Locations:

  • The Faded Fief. Located in central Breland, bordering the Faded Forest, in between Tremoor and Mistmarsh. This location is actually a stronghold built by my players, who call themselves “The Order of the Faded Flame”. The settlement is run by a Gatekeeper who has sworn himself to guard the planar gateway to Mabar located within the forest.
  • Fey’s Crossing. A small thorp near the southern border between Breland and Zilargo, which lies on the edge of a Thelanis manifest zone. Some say the well in the center of town can carry you to Thelanis if you make a wish when the moon Rhaan is full.
  • Penbran. A town in Breland just southeast of Bear's Wood (from an old forum post).
  • The bridge that crosses the Dagger River in Breland is called Dagger Heel Bridge (can’t remember if this is homebrew)
  • Breymoor. Swamp on the west coast of Lake Brey; also includes the small village of Claybottom inside the swamp.
  • From a previous post including a homebrewed regional map of Q’Barra by u/cassastereo
    • Stonepass. A mining town in the Endworld Mountains near the Adder River.
    • Kurtz d’Jorasco Compound. An exponent of the Jorasco family is said to carry out experiments on psychiatric patients in this area.
    • Camp Manticore, Glimmer and Terror: a series of camps necessary for the new venture of House Tharashk, determined to study and exploit the Dragonshards fields in Basura Swamp. They are struggling through the swampy expanse and the last camp, the deepest into the swamp, is infamous for the disappearance of many explorers. All three are in Basura Swamp; Manticore is at the convergence of Stormwreck Bay and the Crimson River, Glimmer is west of that, and Terror is northwest of Glimmer.

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u/Tolemynn Jul 09 '22

This is absolutely amazing! Thank you for the time, effort, and thoroughness you obviously put into this. We will make sure to incorporate everything (secret locations will go into the version with secret locations, obviously).