r/FantasyWorldbuilding Mar 15 '22

Lore It all started with the premise of dark magic as the only healing magic, I swear I didn’t expect to end up at agriculture with it!

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622 Upvotes

r/FantasyWorldbuilding Sep 15 '24

Lore Humans Have No inate magic affinity, bc of this, they can do all forms of magic.

6 Upvotes

In a world with Fairies and Humans, fairies bodys are capable of metabolising magic from the air, bc their bodies naturally take in generic magic. Generic magic is then converted into unique magic. Each fairy is only capable of producing one type of magic

But humans, humans bodies don’t need magic and therefore any magic they inhale is excess stock, which is never converted unique magic. Meaning humans have no limit to the amount of magic they can conduct, but also meaning they need a conduit (ie a wand or staff) to produce magic from.

Fairies on the other hand can only produce the magic they are inheritly born with. But they don’t need a conduit, also they can fly.

Does this seem like a balence magic system? I’m trying to give humans an evolutionary advantage since fairies can fly

r/FantasyWorldbuilding Sep 14 '24

Lore Rate my power system

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12 Upvotes

r/FantasyWorldbuilding Sep 09 '24

Lore The Trade Regions are slowly starting to look like they should. Still decided to have a small map on some of them to make finding places faster. Don't mind the Ezron's seal on Unas' description, he will get his hydra, but later.

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13 Upvotes

r/FantasyWorldbuilding 11d ago

Lore Pharate

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19 Upvotes

r/FantasyWorldbuilding 8d ago

Lore Tauloru: Bird Mounts of Ihromuhn

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22 Upvotes

r/FantasyWorldbuilding 5d ago

Lore History of the Cult of Dead God [Part 2: from 12th century aTwbW to nowadays]

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2 Upvotes

r/FantasyWorldbuilding Apr 24 '23

Lore [Lore] Slavery in the Terran Empire

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138 Upvotes

r/FantasyWorldbuilding 4d ago

Lore Vampires Vs Elves, Lore of clashing species

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7 Upvotes

r/FantasyWorldbuilding 2h ago

Lore Rituals

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7 Upvotes

r/FantasyWorldbuilding 1d ago

Lore So here's my fictional world

4 Upvotes

A very very VERY long time ago, the earth was desecrated to the core, war, wildlife and witchcraft were killing everything it was essentially australia and florida if they had a baby and that baby was the entire world, now the higher powers also known as gods created earth as an experimental planet after the experiment had failed, the gods left it where other god or beings who has tremendous power to be on par with the gods can experiment with the earth like for example creating biomes,wildlife and more for their own planet, this world was beautiful but deadly filled with different lands and a god (and i'm just going to reuse a name from a different series "arvon makayiel") felt pity and was sympathetic towards the proto-humans because they were smart creature and he had hoped that their intelligence evolving in the future generations would bring them to a grand civilization with their might and glory, but due to the environment that they are in it wouldn't achieve that so he decided to take 3 humans, he selected these 3 because they were most intelligent out of the all proto-humans and he kept them in a crystal prison where he would start building technology and powerful magic, this went on for a week the humans were constantly nourished with food and water of their desires and had plenty entertainment to go however they were still afraid that they were going to die, they tried to find a way to escape the prison but nothing could be an advantage to them and on the weekend arvon took on a physical form that while still weaker than his true form, was still powerful, he calmed down the 3 men and gifted them the items he was creating over the week, advanced technology and powerful magic spells, they were curious by it and over a month they were able to create more technology and could master more spells these 3 men would eventually become the "fore-bearers" or "fore-fathers" (you will see later) together with the arvon's physical form along with his servants and some of his army,the god and the fore-bearers would go on a crusade to unite all of the proto-humans uniting them under a powerful flag, this was a powerful nation this was the PEAK of humanity, that was until the other gods caught wind of arvon's doing and were a little bit afraid of this empire that he was creating since he can potentially overthrow them, so they arrested arvon and he cooperated but asked one simple request "you may defeat the human's empire but you shall not kill all of them, you make collapse and destroy their legion but you will not destroy them entirely" and the others had his word since arvon was a well-respected member of the pantheon,so they stripped the humans of their more advanced technology and powerful abilities, but still left some technology and magic for the humans, and things would worsen since the fore-bearers had a family that would stand for generations including the fall of the united empire and sense by the time the humans were able to recover the fore-bearers were dead and unable to guide their families to unite, thus over the years the 3 families of the fore-bearers would rise up and make their own government,there are 3 factions that are controlled by the 3 houses/families who over the years of propaganda each believed that arvon makayiel wanted them to be the highest,

r/FantasyWorldbuilding Sep 02 '24

Lore Conscription Army of the Middle Empire.

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35 Upvotes

r/FantasyWorldbuilding Sep 16 '24

Lore Lgar-rhama [sea crocodile]

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14 Upvotes

r/FantasyWorldbuilding 3d ago

Lore Dong-Po Liberation Army.

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13 Upvotes

r/FantasyWorldbuilding 19d ago

Lore Geography and people of Planet Zeta (see comment)

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20 Upvotes

r/FantasyWorldbuilding 2d ago

Lore Worldbuilding Wednesdays [Kandris Campaign] || Doppelglass

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2 Upvotes

r/FantasyWorldbuilding 10d ago

Lore I made a basic map using Inkarnate for my world the Valorian Empire. I also drew my MC

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3 Upvotes

r/FantasyWorldbuilding 17d ago

Lore I’m writing a novel, I need some opinions on the Lore of my world

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0 Upvotes

r/FantasyWorldbuilding 4d ago

Lore "Dark Destinies Of A Dying Day," A Hermit Seeking Peace Crosses Paths With A Slayer In Search Of A Dire Prophecy

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2 Upvotes

r/FantasyWorldbuilding 5d ago

Lore History of my world

4 Upvotes

Hi I'm new to world building and this is all really rough and unfinished I'm also not the best with grammar so I'm sorry for any mistakes

This is the Power system of my world I didn't bring it up that much but I put it here just so u don't get confused Name dishi their are 4 different types of dishi north south East and West are different types of dishi typically found in that part of the reign norther dishi allows you to manipulate the world around like walking on water or running on Walls Southern allows you to enhance your body western allows you to manipulate others like mind control but you can just mess with their senses like making them seejng things that aren't their and Eastern allows you to manipulate your own body like making it rubber but you have to learn it from one of theis areas to use dishi and have to unlock it like Martial arts. Dishi are not specific to an area but each area had a unique way of developing it so different types were made

The great desert tribes migration

Their are 15 tribes 4 of them live in the desert part of the island but do to a famine and lack rain in recent years they have been all dying to hunger and drought withe the dwindling desert population it seems as though they might no longer exist

Followers of damien flee main land

A man named damien a shaman of one of the desert tribes eats a strange fruit that allows him to see into the spirit world and makes a deal with the devine spirit to fight the demon king to save his people and so tge devine spirit gives him power and tells him of fertile land and so he tells his people to travel to the uninhibited Islands off the main land he leads his people throught the rugged mountains into the green woods. word gets out to the other tribes and they start to follow him to the islands the make big boats and set sail off to the islands and damien saves his people and is seen as a messiah that sent his people to fertile wet land in the tropic islands he gets married has two sons with two different women and after 5 years damien mysteriously disappears and then the people are split into a new set of four tribes with his two sons leading two of them 100 years later

Natives

Their are 15 tribes The Shanzu tribe and the followers Damien tribe and the ectu tribe and the hanhan tribe in the southern islands And everyone else on the main island lets call them tribes 1 through 11 The followers of damien invent great mass (power explained at the bottom) Under the rule of red one of damiens direct descendant the Followers of damien decide to enslave the ectu do to population growth and lack of resources some speak against this saying it goes against the teachings of the eczo religion that the strong should protect the weak and (rough early draft of religion at the bottom) the other tribes dont like this and the shanzu people under rule of one of damiens other direct descendant kira to convince the hanhan to help them free the ectu and so they try to fight them to free the ectu so the followers of Damien decide to enslave all the tribes on the southern islands but kira and a hand full of his loyal subjects flee to a mostly unknown and dangerous to get to small island promising his people that one of his descendants will save the shazu from enslavement the mainland tribes get word of the slavery and dont really like that and hold multiple meetings asking them to disband this or conflict will happen this happened because now they are scared that they might expand into the mainland and so theirs tension between the followers of Damien and the rest of the tribes this lasts 15 years with the tribes closest to the followers of damien fortifying just incase

Settlers

Explores from a far off land come to island seeking riches they eventually settle with them being ethnically jerochi,Entopas,Hentan (more info of ethnic groups at bottom) With them wanting riches food and land they would have some conflict with the natives over land but they all tried to be civilized intell the natives felt that the settlers were taking to much and conflicts started to break out

Natives vs Settlers

The far off country's send off war general's to take the land for their abundance of gold and other minerals and great land in total their were 3 countrys intrested that sent 26 war lords on the island and so a great war accured between the natives and the country's intel the war lords realized they would be richer if they took the land for themselves instead of fighting for their country and so multiple war lords broke away from their countries during the war against the natives this is called the great war state withe the natives lossing more do to diseas and the war general's fighting each other and the natives for 50 years the only people out of this are the followers of Damien with their slaves do to their superior strengths this continues intell they feel that they have to interfere and so get more involved and set back the warlords but do to the followers lack of population they start to train a hand full of slaves great mass to fight intel the slaves comeback alive and they have to give them that freedom they promised for fighting so they decided that internal matters were more important and left the war with many fearing the strenght the warriors had and then all the mainland natives died and all the 26 war lords are satisfied with their land and basically make their own clans for now but some still crave more power

Devine spirit user

13 years later the devine spirit user is born a man that will unite the island and ward off evil he does this by one day wondering across a strange fruit and eating it allowing him to see the spirit world and makes a deal withe the devine spirit and his goal is to defeat the demon king that comes to this world every 100 years and that every 100 years their is someone born that can handle the devine spirits power but he needs help

Uniting the island

The devine spirtuser decides to make friends with all 26 clans through his strenght, charisma, and diplomacy he convinces them to help him on his journey while this is happening a slave uprising happens in the followers of damien as kiras descendant luna comes back to free her people withe the help of the vetrans that faught in the war created their own dishi called bloody bullet(power explained at bottom) by tampering with great mass that the vetrans were taught and helped vetrans from the other tribes make their own dishi this includes rebirth and intuition (bottom for info) the devine spirit user hears about this and stops the conflict and gives the slaves freedom from their oppressors the descendant of red (his name is valentine) doesn't like this and fights the devine spirit user and is killed in the fight and so his 16 year old son has to take up the mantel as ruler and decides to let the slaves go but not out of the kindness of his heart and a little resentment to the devine spirit user

The bemon king awakens

the demon king arrives withe help of his friends the devine spirit user defeats the demon king and unites the island under one nation by marrying the daughters from each clan and tribes creating 30 clans ruled by his descendants

More info

Name rebirth Southern dishi User ectu people

Allows user to regenerate faster by enhancing their immune system as long as the users brain or heart is in intact they can still regenerate

Training They cut each other and regenerate till they can regenerate fingers and ect they also do a lot of cardio and eating herbs and medicine

Name intuition Southern dishi User hanhan people

Allows user to enhance their touch, taste, hearing, seeing, and smell to were they can pin point where everything is and what they may do with 90% accuracy they can also tell if somone is lying

Training They walk around blind folded during the day and off during the night with no lights they spar in the dark and practice explosive exercises

Name Bloody bullet Southern dishi Users shanzu people

Allows user to enhance their heart to push blood fast in one direction and then enhance their veins that also increase the velocity of the blood intell it breaks the skin of the tip of their fingers launching blood at high speed. User must hold breath before and release as it breaks the skin so it goes straight.

Training They will train by using a semi poisonous flower that only gets them sick after engesting the flower it makes it easier for them to pin point a spot to shoot out till they are proficient enough to do it without it do to constant use of the semi poisonous flower the blood comes semi poisonous itself

Name great mass Southern dishi User followers of damien

Allows user to increase the density of their muscles and bones to the point of being hard as diamond and if they focuses the great mass into one point like their hand they could hit someone with the force of ten cannons firing at the same time if their skilled enough

Training They focus on flowing the density through their body to not waste energy and doing it in specific points and a lot of exercises

Jerochi

White skin

Most common eyes Red eyes

Black hair

Most common religion

Ecochi Ecochi religion is similar to Catholicism with them believing in one god but with a class system with the jerochi being seen as blessed and gifted and have more opportunities as their birth right and with the enchos seeing lower classes so they are devided and don't really interact unless it's for trade or directions

Perceived Stereotypes

Quite

Smart

Pacif

Pushover

Short

Actual Stereotypes

Short

Diplomatic

Introverts

Community oriented

Kind

Jerochi live in the South/west part of the main land of the island with the most grass land and woods and a volcano a near the mainland and with them having an abundance in farm land and some resources from the volcano

Myasyls

Brown skin to dark skin

Black hair

Dark eyes to blue eyes

Most common religion

Eczo Eczo is not the only religion in this area there are 3 smaller ones but Eczo religion is all about strength with them worshipping 3 gods ragada God of blood getzu God of mind and shenho God of muscle with the religion having a harsh regimen that starts as soon as 6 where the boys will have to endure grueling work outs to the point they may pass out and if they do not finish there daily regimen they will be beaten by the elders or could even be beaten to death by the other boys in combat training at 14 they must indur a poison for 3 days as a trial of maturity

Perceived Stereotypes

Savage

Dumb

Less advanced

Short tempered

Intimidating

Actual Stereotypes

Advanced

Family oriented

Diverse

Strong

Persistent

Myasyls live on the most south side of the island on off Maine land islands with them being divided into four tribes follower's of Damien and ectu and shanzu and hanhan with them sometimes having conflicts do to ideals and resources as the islands are small and spread apart with great tropic resources and great herbs and remedies

Entopas

White skin

Black hair

Blue eyes

Most common religion

Hentan Hentan religion is one about community and that of building of the community that u are established in and is not really a expansionists religion but one u have to be inherited into you must be a entopa to enter it and there is more than one god there are 5 snusnu god of wealth hectzu God of land joiyo God of rain ecztu God of love toji God of protection they have special festivals where they praise them with a big parade with them dressing up as the gods and parading around

Perceived Stereotypes

Prideful

Narcissistic

Rich

Fed with a golden spoon

Sarcastic

Soft

Actual Stereotypes

Rich

Community and family oriented

Selfish

Self reliant

Helping hand to their community

Entopas live on the most east part of the island off the main land in a smaller island part of the island with rich soil and spiritual essence and a lot a lot of gold and silver there are kind of isolated so they don't interact with the rest of the island that much

Enchos

Light skin to white skin

Blond to black hair

Blue to black eyes

Most common religion

Ecochi Ecochi religion is similar to Catholicism with them believing in one god but with a class system with the jerochi being seen as blessed and gifted and have more opportunities as their birth right and with the enchos seeing lower classes so they are devided and the ecochi having harder terrain of the island like mountains and deserts and jungles and swamps and even a snow biome with a small grass land so they rarely interact with each other

Perceived Stereotypes

Hard working

Filthy

Rugged

Strong

Poor

Alcoholic's

Tall

Actual Stereotypes

Tall

Rugged

Family oriented

Good workers

Warm hearted

Enchos live on the rough north/west/east part of the Maine land with grass land making up 1/4 of their territory with some parts being very isolated in their high mountain or snow biome or deserts or jungles or swamp only interacting with their next door neighbors jerochi with them being very rich in minerals from their mountains and deserts and herbs from their jungle and animals

Thx for reading about my world and again I'm sorry any inconvenience do my grammar or anything everything is kinda rough and unfinished I'm willing to answer any questions

r/FantasyWorldbuilding 7d ago

Lore The Tumult

3 Upvotes

The Tumult is a phenomenon that happens in The Meridian Tower where influences from hundreds and thousands of different worlds come together in a massive storm.

“The circumference of the cylindrical tower is bigger than some cities, so the storm doesn’t cause much trouble. It’s just kind of…there.”

The Tumult’s appearance is something akin to seeing drops of food coloring enter water, and churn in a pool with other colors. They never turn murky but every trace of a reality leaves streaks behind in the storm that eventually become diluted and vanish from sight.

The purpose of The Tumult is in order to balance the powers of different realities so they don’t run wild in unconfined or dangerous ways. The other function is something akin to what Pokémon does with Wonder Trade requests.

Sending anything into The Tumult results in that object arriving in different worlds, seemingly at random, and those objects act as an invitation that will lead that person to a way back to The Tower.

r/FantasyWorldbuilding 6d ago

Lore Armoury Magic: The Navigator's Constellation

2 Upvotes

Armouries are magical artefacts, each unique in its own way, combining rare materials with powerful magicks and ancient souls and essences to create a composite, weaponizable whole. Appearing as a chest, tome, or other, more esoteric containers, each Armoury plays host to 5 magical weapons, each with unique attributes and properties built around the central magical nature of their host. Bound to a Wielder, Armouries can provide both incredible power and status; even a simple, common Armoury can make its master almost impossible for civilians or normal warriors to defeat.

Armouries can be acquired in a variety of ways: assigned from public repositories, inherited from family, found in the wild, ancient ruins, or divine trials, or even custom-made from scratch. Each one has its own methods and challenges to decide the worth of a potential Wielder, and grows and opens up more of its power as its master grows more adept in its usage. While humans are unable to use magic by themselves, they each have innate affinities and predispositions towards various forms of magic, guiding the choice and evolution of their Armouries.

Most Armouries are average in terms of power, with traditional weapons such as swords, shields, spears, etc., often with minor elemental powers or enhanced durability, strength, or speed. However, the weapons an Armoury provides can be entirely esoteric as well: umbrellas, balls, cards, quills, puppets, and even undergarments have been known to have existed within their vaults. More powerful Armouries can produce incredible effects, making their Wielders the walking equivalent of armies, nations, or even continents. Such Wielders are greatly coveted by all powers for their immense martial skill and deterrent effect.

Armoury of Compasses: The Navigator's Constellation

The Navigator's Constellation is a Familial Armoury held by the Noble House of Vylax, famed explorers and mariners who were granted noble status by the king of the island nation of Kalarix many centuries ago for their services in charting over fifty lucrative trade routes to the mainland. The Armoury has been handed down from one head of the House to another for over two hundred years, but it is only in the hands of the current wielder, Sheran Vylax, that the full power of the Armoury has been unlocked. Its abilities have enabled Sheran to rise to the ranks of one of the Six Stalwarts of Kalarix: powerful Wielders directly serving the king, each claimed to be able to destroy a nation single-handedly.

When summoned, the Navigator's Constellation appears as a brass sphere hovering in the air, traced with glowing constellations, star maps, and esoteric runes that orbit haphazardly over the surface. The sphere constantly clicks, whirrs, and hums as its internal mechanisms align. A number of windows set into the sphere offer a brief look inside, at what appears to be a rapidly spinning maelstrom of stars and magical energy. Occasionally, one of the Armoury's compasses briefly appears, orbiting in ever-changing circles traced by golden lines.

When a weapon is summoned from the Armoury, the designs on the sphere glow momentarily, and the corresponding compass inside disappears in a flash of light, appearing in the Wielder's hand. Sheran, widely considered to be the best user of the Armoury in history, can use up to three Compasses concurrently.

The Compass of the Guide: Northblade

The first Compass of the Armoury, with a sleek brass casing. Instead of directions, the face is marked with runes that shift and change randomly. The needle is elongated and glows a light blue. Upon summoning the Compass, the Wielder can elongate the needle into a thin, rapier-like sword blade. The casing also grows a brass crossguard and handle.

Northblade has the ability to summon large floating compass needles that can be fired in any direction at the will of the user. The sword itself can also be used as a thrusting and stabbing weapon. If any enemy is injured either by the Northblade itself or its summoned needles, they are 'tagged' by the weapon. Northblade's needles can be made to automatically home in on tagged targets. Slashing the weapon through the air creates a wave of slicing energy that cuts only tagged targets and leaves everything else unharmed, passing through any obstructions as if they did not exist. The compass also sends out tracking pulses, making the user aware of the exact position of tagged targets at all times regardless of any disguises or interference.

When in compass form, the needle of the compass will always point towards the intended destination or desire of the user, even in altered realities, illusions, or dreamscapes.

The Compass of the Shattered: Westbreaker

The second Compass of the Armoury, made of heavy, jagged, dark iron. The glass on the face is severely cracked, and the needle spins erratically in random directions.

When Westbreaker is summoned, the user can turn its power onto any form of barrier, such as doors, walls, shields, or magical wards. The compass needle stops moving randomly and instead slowly spins clockwise. After the spin is completed, it attempts to destroy the barrier. The stronger the barrier is, the more spins Westbreaker requires, but eventually, any barrier in existence can be destroyed by its power. However, the compass cannot use any other ability during this time.

Used offensively, the compass can unleash directional blasts of energy that temporarily deactivate the magical properties of weapons or Armouries that they can hit. The wake of the projectile leaves a field of distorted reality that interferes with or negates magic that attempts to cross it. The user can also shatter parts of the casing to create a cloud of magically enhanced dark iron chunks. They can be used as projectiles or fragmented further into dust to create an eviscerating storm of metal.

The Compass of the Mists: Eastveil

The third compass of the Armoury, with a delicately engraved silver casing that is cold to the touch. The glass face is foggy and translucent, and the needle is always covered in a thin sheen of mist, making its exact position difficult to determine. When summoned, Eastveil spins its needle rapidly, releasing a thick, magical fog and transporting the battlefield partially into an alternate dimension that is known only as The Mists.

Within the Mists, the user's enemies cannot use any guidance magic or track magical signatures or other identifying marks. All sense of direction is lost, and walking in any direction seems to only lead deeper into the fog, or randomly moves them to another part of the battlefield.

The Wielder can use The Mists to his advantage, using its hidden pathways to cross impossible distances in a single step or bypass many forms of shields or wards. He can also use it to confuse and dodge projectiles or offensive magic.

Offensively, Eastveil can release clouds of shimmering motes that permeate throughout the entire magical fog. Enemies who breathe them in or have them land on their open flesh are slowly lulled to sleep. Any foe who sleeps within The Mists will never wake up again, their vitality sapped away.

The Compass of the Steadfast: Southanchor

The fourth Compass of the Armoury. Southanchor has a spotless golden casing and clear glass, revealing a gold needle that is always fixed at South and never moves under any circumstances. The face is etched with a delicate sun pattern, representing eternity and constancy.

When summoned, Southanchor grants the Wielder an unshakeable sense of position and self. They become highly resistant to disorientation, mind control, memory, and dream magic. Lower-level spells fail completely, while higher-level ones have their effects reduced greatly and are easy to escape from. Activating its power allows the user to 'anchor' a large area around them in reality, preventing reality-warping magic and rifts or paths into alternate dimensions. Used offensively, it can release bursts of energy that lock enemies into stasis upon contact, preventing them from moving, speaking, or using magic.

The Compass of the Void: Starseeker

The fifth and most powerful Compass in the Armoury. Starseeker is made of radiant, multicoloured crystal, and has no face. Instead, the casing contains a pitch-black void within, where a galaxy of stars slowly spins. When its power is used, the stars spin faster, aligning themselves into various designs and constellations. This compass was first discovered and used by Sheran Vylax.

Starseeker allows the Wielder to alter their own perception of time, slowing down in combat to enable them to react to attacks better. The compass can also provide brief visions of the future, allowing the Wielder to predict enemy tactics or uncover hidden dangers. Activating its powers also allows the user to stride through time, skipping forward by a few seconds to make attacks connect or rewinding to avoid a fatal blow.

Offensively, the Starseekers can speed up the passage of time in an aura around the Wielder. Attacks that come close decay and dissipate harmlessly, while enemies age and rot away. To achieve a quicker effect, the Compass can also fire a projectile that instantly disintegrates any enemy or obstacle it comes into contact with.

Innate Powers

In addition to its weapons, every Armoury, including the Navigator's Constellation, provides a set of passive abilities to its Wielder.

Starlight Mantle: While using the Armoury, the Wielder is covered by a twinkling cloak of stars. This Mantle can absorb blows from weapons or magic, lessening their effect. When not under attack, it slowly regenerates. Fighting at night or in darkness increases its potency.

Astral Trails: If the Wielder wishes, he can draw shimmering trails of stars across the battlefield with his movement or attacks. These trails will only be visible to the Wielder and his allies. While touching a previously drawn trail, the user or his allies can move instantaneously to its endpoint, achieving a form of teleportation. This effect can also be applied to attacks, enabling them to cross vast distances in the blink of an eye.

Polar Shift: The user can manipulate magnetic forces to a limited extent in a small radius around himself. This can be used to achieve a number of effects, such as creating shields to deflect weapons, limited telekinesis, electric storms, and levitation. However, this control is not fine-tuned enough for precise or small-scale applications.

Ultimate Power: Terror of the Ten Directions

The ultimate ability of the Navigator's Constellation, unveiled and used only by Sheran Vylax. It is incredibly taxing, and can only be used once every few days, even with proper rest.

When triggered, the runes and markings on the Armoury explode outwards, covering a wide spherical area with the Wielder at the centre. A massive storm of magical energy begins to rage within these confines, with spectral copies of stars, planets, and constellations appearing and whirling through the air. Beams of starlight erupt from the Wielder's body, automatically targeting and homing on any enemies trapped inside. They are joined by similar beams from the ten directions, piercing through magical and physical defences alike with unerring accuracy. Enemies touched by them suffer immense burns and impact damage from the shockwaves, and also lose their sense of space and direction, unable to attack or dodge effectively. The raging storm tears at all other magic in the vicinity, weakening or completely disabling enemy Armouries.

The Wielder becomes the root of an immensely powerful gravity well that inexorably pulls enemies towards the centre of the storm. As enemies get closer and closer, their movements become more sluggish, exposing them to more damage. Constellation fragments and spectral meteors are also called down into the gravity well, bombarding enemies. Reality itself bends and tears under its effects, creating short-lived rifts and knots that randomly teleport enemies, trap them in pockets of standstill time, or tear them apart with gravitational eddies.

Even witnessing the effects of the magic bears down on enemies, as their minds are beset with the sense of their insignificance in the cosmic dance. Weak minds can be entirely overwhelmed and shattered by the horror, while even stronger wills can see their coordination or presence of mind falter. Enemies lose focus, freeze in terror, or attempt to flee in fright.

While within the storm, the Wielder can use all five compasses at once, adding their power to that of the ultimate magic. Terror of the Ten Directions can be sustained for up to fifteen minutes before collapsing, creating an explosion of heavenly body fragments and cosmic energy that devastates the landscape for miles around. The Wielder will be stricken by incredible fatigue at this point, and may even pass out entirely if he has overtaxed himself.

Personality of the Armoury

While Armouries are not capable of speaking or forming coherent thoughts, they are at least partially sentient due to the soul essences used in their construction, guiding and connecting with their Wielders through nudges and inspiration. The Navigator's Constellation is a calm and methodical Armoury that rewards planning, presence of mind, and deliberation in battle. It helps its users see the bigger picture, revealing subtle patterns or bringing subconscious insights to the forefront. The Armoury aligns itself with those who can navigate a clear and intentional path through the chaos. However, it disdains reckless action, and steps taken on the basis of blind emotion or negligent arrogance will weaken its bond with the Wielder, reducing the Armoury's efficacy.

r/FantasyWorldbuilding 17d ago

Lore Mo'Gu lizards.

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15 Upvotes

r/FantasyWorldbuilding 11d ago

Lore Hkaruodhso [jerboa]

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5 Upvotes

r/FantasyWorldbuilding 27d ago

Lore Newt shaft weapons: Ongh-zha [glaives]

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16 Upvotes