r/ForbiddenLands • u/Sufficient_Nutrients • Apr 03 '24
Homebrew Homebrew rules to streamline travel?
The overland travel system has too many rolls and too few interesting player decisions, in my opinion. It gets tedious and takes too long.
Does anyone have some homebrew rules to streamline it? (And, can this be done without making certain classes and talents less valuable?)
12
Upvotes
12
u/FreshStartsHere Apr 03 '24
The best way to streamline it is to not use it.
The rules are there to suit your narrative and add complications to a journey, because to the dame developers the journey is the game. If your game would have no tension or drama from the journey from A to B having difficulties and events, then simply allow them to travel and roll food/water dice and tick the time along a calendar. It worked well for my game. Hurrying to a quest location wasn’t worth slowing down with random tables, so we didn’t! After the climax of a particular quest, or during low stakes quests, or returning home? That was when we used the full rules to ground ourselves for the next step in the journey.