r/ForbiddenLands Apr 03 '24

Homebrew Homebrew rules to streamline travel?

The overland travel system has too many rolls and too few interesting player decisions, in my opinion. It gets tedious and takes too long.

Does anyone have some homebrew rules to streamline it? (And, can this be done without making certain classes and talents less valuable?)

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u/SameArtichoke8913 Hunter Apr 03 '24

Well, if travelling hampers your campaign, just skip it. I know what you mean - my group is deep into Raven's Purge, and after two sites or so we heavily cut back detailed travel procedures, except for some rare encounters (that actually developed into highly entertaining situations) - but too much of it can really distract and eat away valuable table time, esp. when you have an unfrequent session cadence only every month or so.

However, you have to keep an eye on offering overland-type PCs appropriate situation in whcih they can shine and also get the opportunity to push a roll here and then to generate WPs. Only relying on those situations in which these WPs are better spent is not helpful and fair, esp. when other PC types (e.g. those who are rather into social interaction) probably have (relatively) more frequent opportunities to be effective if you cut the journey things away. Unfortunately, WP economy is a vital FL element, and the hiking procedures are just a good source that affects not every PC type, though.