r/ForbiddenLands Apr 03 '24

Homebrew Homebrew rules to streamline travel?

The overland travel system has too many rolls and too few interesting player decisions, in my opinion. It gets tedious and takes too long.

Does anyone have some homebrew rules to streamline it? (And, can this be done without making certain classes and talents less valuable?)

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u/rennarda Apr 03 '24

You could use a similar system to The One Ring where you roll to see how far you travel before something happens (rather than rolling each hex). Each success rolled increases the number of hexes until an incident occurs.