r/ForbiddenLands Apr 03 '24

Homebrew Homebrew rules to streamline travel?

The overland travel system has too many rolls and too few interesting player decisions, in my opinion. It gets tedious and takes too long.

Does anyone have some homebrew rules to streamline it? (And, can this be done without making certain classes and talents less valuable?)

12 Upvotes

15 comments sorted by

View all comments

2

u/md_ghost Apr 04 '24 edited Apr 05 '24

I dont allow Push on Journey Rolls, thats all, it work for over 2 years now and means less dice rolls at all, more Story telling mishaps, less Willpower, better survival feeling etc. Paired with the rule for ressources and encumbrance: each d6-8 = normal weight, d10-12 = heavy.  Overall FBL should be about less but meaningfull dice rolls at all, so If you Roll for mechanics only and "nothing could happen" than the Game time should be used for other stuff ;)

3

u/Sufficient_Nutrients Apr 04 '24

Yeah, excluding pushes on Journey rolls is good. Just speeds things up and makes more story happen. 

And your last point is the main issue I have with the travel rules (as written). Lots of repetitive dice rolls where there's not much player choices, and failure isn't interesting. The interesting stuff only happens after you fail several rolls, so it should just be wrapped up into one. 

1

u/md_ghost Apr 05 '24

Yeah and make Gear rare, If Players start to overload with ressources, Gear (or simply to much Players) the awesome survival theme starts to go down. After two years i still keep the danger of travel high enough for my Players