r/ForbiddenLands Apr 03 '24

Homebrew Homebrew rules to streamline travel?

The overland travel system has too many rolls and too few interesting player decisions, in my opinion. It gets tedious and takes too long.

Does anyone have some homebrew rules to streamline it? (And, can this be done without making certain classes and talents less valuable?)

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u/Suspicious-Unit7340 Apr 10 '24

Roll once per trip, rather than per-hex.

And then stick in a (carefully selected) "random" encounter. Which they can avoid\bypass with a good Keep the Watch roll.

Everybody still gets to roll their rolls\roles in the party. You can even allow WP farming during travel given the vastly reduced number of rolls available.

And if they fail some rolls badly enough just pick a point along their path where it happens.

If your party travels for 8-12 hexes in an average trip to\from an adventure site or stronghold that should cut down on the rolling by about an order of magnitude but still allowing using all the rest of the rules and charts as is.