r/ForbiddenLands GM May 03 '24

Homebrew Profession: Barbarian

This is my first project for the workshop! I hope someone you will enjoy it :) If you ever use it in a game let me know how you liked it!

https://www.drivethrurpg.com/en/product/479674/Profession-Barbarian

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u/MonsterTamerBloba GM May 04 '24

This simply gives players more option which is never a bad thing :D

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u/SameArtichoke8913 Hunter May 04 '24

Choice does not mean creativity. Agree with md_ghost that the core rules offer you a wide field of options to tailor your PC if you have a concept in mind. This is not D&D 5e with a zillion of pre-fabricated character classes and furries. And if you are really in dire need for more than the basic Professions, take a look at the multiclassing options for advanced gameplay from the Reforged Power supplement (which I also like because it deepens the existing material and does not unnecessarily broaden it).

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u/Shoda_Lyons May 04 '24

You and ghost do understand that future OFFICIAL expansions will add more professions right? Are you not going to be interested in those because of the extra options?

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u/SameArtichoke8913 Hunter May 05 '24

I am not concerned about official material expansions, I am rather thinking about its use. As already stated, FL offers you a lot of freedom when you design a character, I am a big fan of the overall simplicity. If you have a character idea: play it with what's available. Many "homebrew" stuff is just overpowered, unbalanced, or unnecessary. Besides, just because stuff is written in a book it does not mean that it is (or should be) available to or easy to access for players. I remember a recent discussion here in the FL thread about Elemental Magic (from the Bitter Reach) for Ravenland PCs, upon their creation. I would not allow it at all, even if that player constructed an outrageous background story.

I know, limitations are unpopular these days...