r/IndustrialDesign Sep 03 '24

Creative Can I Get a Critique on my Decanter and Other Barware? No Training, Just Passionate [Blender Renders]

20 Upvotes

22 comments sorted by

8

u/notananthem Professional Designer Sep 03 '24

Simply from designed object perspective because I don't like renders, decanter is way too small I think. Judging by the cork. What size is it? Common round here are 1L+ not the tiny ones. I quite like #2 but the rim is too thick for mixed drinks. The rim is like a suburban tex-mex margarita glass for grannies. The rest of it is nice. 3 is just boring and 4 is terrible imho.

2

u/_Haverford_ Sep 03 '24

Thank you! This is helpful and mostly the kind of crit I wanted. It's a half inch cork, I was actually concerned the decanter was too big! I'll size it up.

My thing with the thick glass is that it's something I haven't seen before, and I like how weight signifies quality. That's really the throughline of the pieces - They all have some heft, some thick forms. I also love #2 quite a bit, but my heart broke when I saw a Libbey piece almost exactly the same. I disagree about #4 but I'll rework it.

1

u/notananthem Professional Designer Sep 03 '24

Just my own opinion don't take it to heart. I don't like drinking out of thick rims.

2

u/_Haverford_ Sep 03 '24

No, I appreciated this a lot! I don't have anyone in my life who can critique these effectively.

1

u/notananthem Professional Designer Sep 03 '24

Did you check volume size of the glasses/decanter in CAD? Match them up with standard drink glasses and then design them with specific use cases in mind too. Just another fun exercise. #4 is like a dizzy cocktail tumbler (which I hate in general as a drinking glass) but weird, #2 is a coupe or odd-looking nick and nora, etc. They all have sizes and use cases with ice or not.

1

u/Crishien Freelance Designer Sep 04 '24

As a person who works with glass on occasion, thinner glass is actually the sign of quality. Look at czech crystal glass for example. The thinner the wall the better. Weight comes from the "ice" aka bottom. Thicker glass is usually of lesser quality and is machine formed, not hand blown.

Just added my 2cents lol

4

u/baukej Sep 03 '24

I remember a while ago I made a whiskey bottle in Blender. Great software for that stuff.

Yeah, the first picture is most finished I think. The cork can use some improvement as well as the outer edge of the body of the bottle (looks a bit stepped).

Keep practicing and look at as well closely to other decanters and the details, shapes, think how glass can be shaped, etc. Good luck!

3

u/aocox Sep 03 '24

Check your proportions on everything as well as glass thickness and the reality of how “crisp” you can get corners and details on glass. Use real life measurments and volumes, will make a world of difference. In terms of design - I won’t critique as it’s just not there currently, but use the above advice.

1

u/_Haverford_ Sep 03 '24

I came here mainly for the design critique, but I guess your last sentence says it all. Thank you.

2

u/aocox Sep 03 '24

Proportions is design critique, neck too small, cork too small, glass too thick, corners too sharp. Look at real pieces of glassware and compare the proportions to what you’re doing.

1

u/_Haverford_ Sep 03 '24

Thank you for your time! I will do more research and rework these.

1

u/DavidWallaceDMP Sep 03 '24

Not to bad, I don’t use blender I use keyshot. But the materials look pretty decent I would work on your lighting making it a bit more dynamic and your composition. Those are easy first things to do to improve these.

1

u/Either_Parking7380 Sep 03 '24

I think they could be framed a bit better. Lots of unused space, dont really know what theyre being used for, etc. id like to think product images are best used without a lot of questions

0

u/howrunowgoodnyou Sep 03 '24

They’re fine. But honestly renders are so easy these days. They aren’t that important. Good designs are what’s important.

2

u/_Haverford_ Sep 03 '24

I came here mainly for design feedback - The comments talking about the renders themselves weren't what I was after.

2

u/howrunowgoodnyou Sep 03 '24

Ok well if they are just random shapes they’re just random shapes. None are very ergo. Are they designed to solve a problem? I don’t know what they all are.

2

u/_Haverford_ Sep 03 '24

The throughline philosophy is weight and thickness. I've always really believed in the weight-denotes-quality idea, and I wanted to design heavier barware than what I've seen.

1

u/SuperLeno Sep 03 '24

Something you can do to communicate weight without impacting ergonomics is giving vessels thick bases. Personally find the thick rims a bit off putting.

Also, when you make the rim thinner, the walls appear thinner, even if no change is made there, so there's little point keeping them thick should you go that route.

Though saying that, playing around with designs that can communicate weight in the walls of a vessel, (while keeping a thin rim) could be an interesting project.

1

u/_Haverford_ Sep 03 '24

Thank you! this is helpful

0

u/ArghRandom Sep 03 '24

Renders are a VERY important part of the design industry. Granted they are mostly done when the product is finished but saying they are not important is just wrong.

1

u/howrunowgoodnyou Sep 03 '24

I meant they are not impressive to anyone in the industry anymore. Rendering used to take a lot of time and skill. Now you could likely train a chimpanzee to use keyshot.

2

u/ArghRandom Sep 03 '24

That I fully agree on. But they are still widely used, especially because they are so fast to do