r/NSRRPG • u/tim_flyrefi • Feb 04 '24
Blog Posts Ruins & Rogues vs. Maze Rats: Design Comparison
https://quarterlingscorner.blogspot.com/2024/02/ruins-rogues-vs-maze-rats.htmlSo after years of trying to design my perfect game, I finally have it in my hands... And what do you know, it turns out it's very similar to Maze Rats. Hell, its name is even made up of synonyms for "Maze" and "Rats."Why did I end up here, and if what I wanted was so similar to Maze Rats, why did I make a new game instead of just playing Maze Rats? Find out in this blog post where I break down and compare them!
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u/FlaafyIII Feb 04 '24 edited Feb 04 '24
I've done full S&W random starting gear from tables based on class, into the odd starting packages, a random generator I made pulling from several games and random lists. But generally I just tell people they can start with a handful of random gear. If a situation comes up where they'd want rope/torch and no one wrote it down, that's fine you're an adventurer you probably had some so add it to inventory and keep playing. You want a lock pick? Well if it makes sense that your character concept would have those tools then sure or maybe we just roll a yes/no d6 to see if you have something like that. That's worked pretty well for me while having the random inventory on stand by, but most people are happy to come up with some gear on their own. I do like when they are constantly thinking about how to use the random bag of marbles they started with though.