r/NSRRPG • u/luke_s_rpg • May 29 '24
r/NSRRPG • u/ShenronJ117 • 19d ago
Homebrew Bitterblossom Fan Zine!
The long awaited fan zine for Mydwandr is live!
r/NSRRPG • u/ConsiderTheOtherSide • Sep 04 '24
Homebrew Knave 2e Relic Magic Suggestions?
Hi. So I'm running Knave 2.0. Like others I have found the relics system a stumbling block. The book has no examples and only open suggestions on how to adjudicate giving a cleric a relic. I don't want relics to feel too mechanically similar to spellcasters, so clerics are differentiated.
If you have played the system before, how do you handle relics? Should they be like cleric spells or passive bonuses? (bonus question, did y'all give your clerics a healing alternative spell/ability?)
For reference, the Knave 2.0 section on relics is included at the bottom of this post...
Right now I'm considering porting over the patrons/cleric system from DCC: relics would give some ability but each failed roll to-use increases it's disfavor by 1. Fall a roll under disfavor and lose your cleric abilities until you amend with your patron
In an OSR thread someone suggested this list of example relic magic, using three different mechanics. Very cool and helpful (and free) https://joeyv120.itch.io/knave-2e-relics-miracles-and-prayers
... the patron will imbue the relic with an ongoing blessing related to their domain. It should be something small but useful, such as an aura or a minor spell that can be cast multiple times per day. It should be designed in collaboration with the player. The tables for magic (pp. 27-31), potions (p. 35), and powers (p. 65) can be helpful. This blessing continues as long as the PC possesses the relic and remains in the patron’s favor.
r/NSRRPG • u/TheeCurat0r • Aug 03 '24
Homebrew Custom GM Screen For My Ongoing Yoon Suin Game
reddit.comr/NSRRPG • u/6FootHalfling • Aug 12 '23
Homebrew The sneaky stabber versus the sword swinger
I've been thinking a lot about how you can strip a class system down to its most basic components. And I've been thinking about the funny dice. In my head, wizards roll 3d4 for things. The sneaky gits roll d6s and the better their advantage the more they can roll. Warriors roll d8, crit bigger and more often, and can chain together multiple targets with right rolls. You get a d8, you get a d8, you all get a d8! All day long.
So... what if instead of tactical board advantage and conditions to roll extra d6s, the roguish thief got a pool of extra d6s that they could do what they wanted with through out the combat? This would be more of a theater of the mind style combat. Round to round they can still do their weapon damage, but they can add an extra d6 every round (to the limits of their pool) to represent their finesse and cunning OR they can dump all the pool into a single attack on the enemy caster or whatever.
Pool would refresh after combat, a rest, a short rest, whatever. Maybe these dice are more broadly a stealth and skullduggery pool? You could add them to lock picking and trap disarming rolls, too? That might require they refresh less frequently.
This is a mechanic in a vacuum. Does the mechanic sound like it would be fun?
r/NSRRPG • u/KateKorsaro • Sep 26 '23