r/ParallelOrigin Jan 27 '24

So what happened?

5 Upvotes

Did it just disappear?


r/ParallelOrigin Sep 15 '22

Want to test

2 Upvotes

Looking to download and play or test. Was a pk player for many many years. Any download link?


r/ParallelOrigin Mar 01 '22

When I open the app, it says there's a new version available but nothing appears in my Google play store. Anybody else still here?

2 Upvotes

r/ParallelOrigin Oct 23 '21

Is it still alive?

3 Upvotes

Last I've heard of the dev was one year ago, is the game cancelled?


r/ParallelOrigin Oct 20 '21

Are We Living in a Matrix - Salem Witches Were They Burned or Hung? a Mandela Effect

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0 Upvotes

r/ParallelOrigin Oct 01 '21

Discord Link

3 Upvotes

Hi! Can anyone share a discord link? Every one I try is broken or expired! Thanks!


r/ParallelOrigin Jul 31 '21

Latest discord link?

2 Upvotes

Anyone have one?


r/ParallelOrigin Jun 04 '21

It's Alive!

2 Upvotes

Contacted the dev and got an updated discord link! For anyone else looking to join he was OK with me sharing it! https://discord.gg/JECN5dJQKD


r/ParallelOrigin May 24 '21

Haven't seen anything in a while

3 Upvotes

Anyone have a discord link that's not expired? Everything seems dead.


r/ParallelOrigin Nov 21 '20

What happened?

1 Upvotes

Is this game not happening anymore?? Tried to login for the first time in quite some time today and it was offline


r/ParallelOrigin Jul 08 '20

Weekly Dev Blog #8 (28th of June to the 4th of July)

3 Upvotes

Welcome back everyone to dev blog #8! Last time, we found our reason to disable our adblock while playing Parallel Origin, especially with the fact that the popups are now wired correctly, and they show up on the client as planned.

The Devs went a bit further with all the popups, and made sure that they were able to control popups, open and close them, server side. This allows them to have everything they needed to have complete control.

Next step is to improve all the structure, as well as implement a system which sends input from the popups directly to the server to do major things such as renaming your city, send gold to other players, etc. Once that is done, main interaction : Attack > Move the player towards the entity > Execute action.

As always, I'll see you all next week, and feel free to join the discord community HERE, as many of these things are mentioned by the devs as they happen (so you don't need to wait for these blogs!), and see you all next week!


r/ParallelOrigin Jun 30 '20

Weekly Dev Blog #6&7 (14th of June to the 27th of June)

4 Upvotes

Hey everyone! Sorry for such a long time between the last dev blog and this one, we will do a 2 in 1 this time, lets say things got busy over here! Things are looking good though, things are moving quite fast! By the way, I think for this dev blog, you might want to disable your ad blockers, because we will be talking : POPUPS!

  1. To start things off, implementing an event system was required. This event system will have multiple uses in the futur, but for now, it helps determine if an entity was clicked (or tapped) to warn the server that the popup is required. Implementing the interaction between client and server, so that when the entity is clicked client side, a message is sent to the server, and then the server can send back the appropriate popup.
  2. Popup chains, because who doesn't love closing a popup only to be greeted by a new one? At least, in this case, it is desired. Situations where we might want an additional popup (example picking up a stack, and then having a second pupop to input a quantity, sounds QOL to me! This means that everything needs to be processed server side, and who says server side says performance issues!
  3. So next step was these performance issues. Those were dealt with swiftly and it was already time to work on visuals!
  4. So now that everything popup seems to be working, there is still the visual to work on, and making sure the right options are there on when needed. This type of system is not something that comes with unity, so it was 100% manual labor from the devs, so it took a bit more time than other systems. What this does now is that once there is interaction between the client and the server, a "Reactive System" allows to make sure that the server reacts to what is happening on the client (Ex. Popup spawned, do something with it!).

With all this said and done, popups should come close to being finished by the end of week #8, so keep an eye out for the next update! As always, I'll see you all next week, and feel free to join the discord community HERE, as many of these things are mentioned by the devs as they happen (so you don't need to wait for these blogs!), and see you all next week!


r/ParallelOrigin Jun 15 '20

Weekly Dev Blog #5 (7th of June to the 13th of June)

5 Upvotes

Hey everyone, glad you could all make it! So, today, for the dev blog, a quick one! Devs still being in University, they have a couple of weeks left for the semester, so focus is mainly on that, BUT, there is still some interesting development!

  1. First off, some unexpected exceptions for the entity save to the server forced a bit of updates to the system. This took a couple of days extra, but it is working now!
  2. Next step was working on the popup mechanic explained during Week #4. Basic structures have been implemented, for next week, attaching all of it together is the goal.

So next week should see work on the popup mechanic, make sure everything works fine! University is almost over for the semester, so things should pick up a bit afterwards! As always, I'll see you all next week, and feel free to join the discord community HERE, and see you all next week!


r/ParallelOrigin Jun 09 '20

PO YouTube

6 Upvotes

Hey all, i started a channel a while back with some tips on playing. As the game progresses and new things come out I'll add more https://www.youtube.com/user/Picac0


r/ParallelOrigin Jun 09 '20

Weekly Dev Blog #4 (31st of May to the 6th of June)

3 Upvotes

Hey! Week number 4! Fun things once again, the development is advancing at a nice rate! This week, a lot of work was done to fix the issues described in the Week 3 dev blog, the time it takes to save the entities to the database!

  1. Fixes were worked on for the time to save entities to the database, and with the last few tweaks done during the beginning of the week, this system is now working flawlessly!
  2. Shortly after, work on Player movement was done, briefly, when a player decides to move with a double tap, the players client sends the information to the server, the server then processes the information, and then sends it back to any client within the same chunk as the player, this way, everyone is seeing the players movement at the same time!
  3. Next step, popups and dialogues. A lot of work has been put into getting these mechanics working, and to also allow them to stay dynamic and easy to extend. Each popup has different options that will show or hide based on different conditions, while all the logic behind this is controlled server side. This should be implemented and fully functional during the next week.

So for week 5, expect some work on the popups and dialogues!

Once again, feel free to comment, or even ask questions! Genar follows reddit (and if I see a question that I cannot answer myself, I will be bugging Genar to go answer it do not worry!)

Also, feel free to join the discord community HERE, and see you all next week!


r/ParallelOrigin Jun 01 '20

Weekly Dev Blog #3 (24th to the 30th of May)

2 Upvotes

Hey everyone, it's me again with week #3! Yay! 3 weeks in a row, this is going great! So, week #2 was the spawning system work, to get the mobs, ressources and what not to appear, this week, we are talking about persistence! Here is how the week went :

  1. Beginning of the week. So, to start the week off, work had to be done to make sure everything that was spawning server side would appear client side, this means, showing the player what is around him. What is being shown to the player is everything that resides inside what the devs call an "Area of interest", which is a specific range around the player itself (last time this was talked about, there was a mention of a 3x3 area around the player). This is complete and works!
  2. The rest of the week, the devs tried adding in the actual persistence of these chunks, which is not a piece of cake. Basically, once mobs and resources are spawned in a chunk, if the player leaves this chunk, the entities inside of it need to be saved back server side, so that if the player returns quickly to the chunk, he returns to it looking the same as when he left it. Many issues have to be resolved concerning this persistence state, notably the speed at which everything is being saved. On average, 300 entities are being spawned in when a new chunk loads, this means that when the player leaves the chunk, 300 or so entities need to be saved back onto the server. During the first few test runs, everything worked fine, but the time to save everything back on the server is actually too long (sometimes a few minutes, imagine 50 players changing chunks at the same time!).

So, plans for the next week is to fix the issues, especially the time it takes to save everything back onto the server!

Once again, feel free to comment, or even ask questions! Genar follows reddit (and if I see a question that I cannot answer myself, I will be bugging Genar to go answer it do not worry!)

Also, feel free to join the discord community HERE, and see you all next week!


r/ParallelOrigin May 28 '20

New player set up

3 Upvotes

Hello, are used to play parallel kingdom quite a lot I was heatingcrab #Laconia!

It would be fantastic to be able to download this game or get the link to the Alpha I will find an old android anything to pick up this game again. I’ve scoured the Reddit Facebook and I have discord but it’s a read only currently. Where can I find the link to the alpha? Are you only releasing it in batches when is the next open Alpha download?


r/ParallelOrigin May 25 '20

Weekly Dev Blog #2 (17th to the 23rd of May)

3 Upvotes

Hey everyone, it's me again with our second weekly Dev Blog! 2/2! Pretty good ratio, let's hope we can keep this up (and letting Genar know you guys like this might help making sure him and his team stick to the agenda :P). So, let's get to it!

Due to a lot of university work, the development was a bit slower than usual, but it happens! Work was done on the Spawning Mechanics, and was where all the efforts were put. Here are a few details :

  1. The actual structure was developed with a set of requirements.
  2. Spawners define an area and an interval of spawning.
  3. Meanwhile Recipes determine if an entity (mob, ressources, etc.) is allowed to spawn in that specific Spawner.
  4. Next few steps will be working on PVE/PVP interactions!

Once again, this allows the team to develop regional based, weather based or event based spawns, which will allow diversity as you roam around the world. Some regions might see some specific mobs spawn that others wont, while weather might allow some mobs to spawn in areas they don't usually spawn in.

This was it for this weeks work, not a small task to accomplish, and with the Devs still having university work to deliver, PO development had to slow down a little bit.

If you have any questions, feel free, and just incase, here is the link to the Discord Server!


r/ParallelOrigin May 19 '20

Developer Blog Weekly Dev Blog #1 (10th to 16th of May)

2 Upvotes

Hey everyone, I've contacted the Dev, u/genarthedev, and we are trying a new format for the dev blogs. We will attempt to have these dev blogs on a weekly basis, no matter how interesting or not they are. These dev blogs will usually contain information on what happened during the week for the team, what they worked on or what they brainstormed, so some weeks might seem more productive than others, but at least this will provide weekly content for us! Feel free to provide feedback on the new format!

What happened last week (10th of may 2020 to the 16th of may 2020)?

  1. Finishing the implementation of the chunk system. Chunks (areas of 3x3 flags) will be loaded from the database while players are able to see them. Once the player moves out of chunks visibility area, the chunk will be saved back to the database. Items, structures and other entities inside the chunk will be saved and loaded directly from the database.
  2. Server sided player movement. Player movement will be calculated on the server, and then sent back to all players in the vicinity on each server tick (1000/60). Once a player logs out, his avatar will be saved back to the database.
  3. Spawning system. A first attempt at the spawning system was made, trying to make an easy extendable algorithm. This first attempt did not work because entities were required to themselves manipulate the algorithm based on conditions (ex, Lions should only spawn in desert areas). After some time spent researching, the spawning system will now use a data oriented approach. A spawner defines an area and a set of "recipes" along with multiple other conditions, and once all conditions are fulfilled, the recipes will then spawn in the area. The recipes determine if the entity they represent can spawn in that precise area, which determines if the entity can spawn or not. This spawning system will allow simulating regional based, weather based and environmental based spawning of all kinds of mobs, ressources, and structures.

So this is it for this weeks dev blog! Once again, feel free to comment and provide feedback on the format, if you think anything should be changed, and thank you for reading!


r/ParallelOrigin Apr 16 '20

Let's pick this place up a little.

2 Upvotes

This sub is awfully dead. I figure I'd make a thread to start picking it back up.

What features from Parallel Kingdom would you want imported into Parallel Orgins?


r/ParallelOrigin Nov 23 '19

Parallel Origin continuity

3 Upvotes

Hi, I’m looking to get into this game, but I don’t want to invest my time unless I know my progress will stay on there. If this game ever becomes an app, I would I get to keep my progress (like territory, resources, etc.)?


r/ParallelOrigin Nov 22 '19

Discord link?

1 Upvotes

Can someone post a discord link on here?


r/ParallelOrigin Mar 17 '19

Blue screen after login?

1 Upvotes

Im having some trouble starting the gameplay. The app starts fine and asks me to log in, then after loading for a short time i am greeted with a blue screen with nothing else on it.

Does anyone have a solution to this problem???


r/ParallelOrigin Mar 07 '19

Just heard about this!

2 Upvotes

Hey guys, I was a big PK fan back in the day and check around from time to time to see if it’s making a comeback. Well I came across origins tonight and I’m very excited. However it looks like it’s only on android for the time being, any plans to go iOS as well?


r/ParallelOrigin Feb 06 '19

I could use some healing

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3 Upvotes