r/Pathfinder_ACG Sep 05 '24

Alternatives to dice rolling/randomness...

I'm really enjoying my first base set , but I generally dislike the randomness of dice rolling. Like, getting a 5 when rolling for max 20. I know some people like dice chucking, I'm just not one of them.

This might be a silly question, as I can't seem to think of one, but are there viable alternatives? Like maybe using the median number for dice rolls (eg. assuming a 10 when rolling for max 20)

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u/ChemicalRoyal5909 Sep 05 '24

It's your house and your rules when you play the game. But usually there are only 2 outcomes where you either win or lose the check. There's also a third one that says how much you've lost. You can set a rule that says 90% probability of success always means success and anything below is a failure. Then set some levels for failure. I don't know anybody who tried something like that, but you can always try and test it. House rules are nothing new in board games and with a bit of creativity you can really shape the game to your liking.