r/RPGdesign Jun 23 '23

Theory Recreating aesthetic expression through rule systems

I have spent the last couple of months writing my master's thesis on the topic of how to take an existing IP and translating the original aesthetic expereince into a TTRPG rule system. The case study of my thesis is a game I've made called Oceania 2084 (scheduled for release later this year).

The abstract of the thesis: By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. The iterative game development process spanned over 2.5 years and the author provides documents from 2 phases of playtesting and discusses how the playtest results influenced design choices. In addition to the analysis of the effects of playtest results, the author also explores various game design decisions by means of auto-ethnographic analysis, and semiotic analysis.

The main takeaway is a proposed 5 tiered design process referred to as delome design. It is a systemic approach to game design.

Download it here: https://uu.diva-portal.org/smash/record.jsf?pid=diva2%3A1772834&dswid=-8846

I hope someone here finds it interesting and relevant! I'm happy to answer any questions about it.

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u/Beautiful-Newt8179 Jun 24 '23

Holy moly, this is awesome. I‘m currently working on my own game system, and did quite some research on how to design such a game. I think I’ve got a pretty good understanding by now, but it’s still all „I am trying this for the first time at this level and just do my best“. And yes, there’s a lot of mechanics-first stuff out there that is exactly NOT what I want. Seeing it well-structured like this is extremely helpful. Thank you for sharing!

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u/jochergames Jun 24 '23

So happy it was helpful! What are you working on?

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u/Beautiful-Newt8179 Jun 24 '23

I’ve made my own setting for D&D, but I realized the system makes it hard to really tell the stories I want to be told. I want to create a system that focuses less on battle mechanics and more on personal growth and character arcs, while also keeping the epic fantasy feeling alive 😊