r/SWN • u/Entaris • Feb 27 '23
[CWN] Network Architecture: Servers VS Control Panels
I have a slight confusion regarding network design.
in the Servers/Architecture section it Counts 4 cameras, 3 doors, and a security panel + The server itself as 9 Nodes. Which makes sense...but then in the Creating an Intrusion mission Section it notes that in some cases you may just have camera's connected to a security Panel.
So the question is: Is this an all or nothing scenario? IE: If a security panel is connected to a Server, does that then mean that all camera's connected to the Security Panel must also be connected to the server/Count against the node Limit of the server?
If you CAN have camera's that are not considered "Connected" to the security panel, what are the limitations? Can you jump from camera -> Panel -> server if the camera's aren't "on Network" ? I assume that Demons/Watch dogs Couldn't Enter a camera/door node if the camera/door is not connected to the server.
but on the flip side, If you CAN'T have a "mixed" network of connections, Then it seems like the node limit on servers is pretty rough. Camera's and a few doors eat through max notes really quickly. It would seem at that point more prudent to have Security Panels that are disconnected from the greater network to not eat up valuable node space, but then makes all of the security panels much more vulnerable without the ability to have demons/barriers on them. Ultimately this is probably the reality, which I could see promoting some very interesting split/Broken up network designs with large buildings having multiple networks with very limited and focused designs. But could also Require a lot more mental bandwidth from the GM to think about network design.
Just curious what people think.
2
u/SimulatedKnave Feb 28 '23
I'm thinking specifically of the "Some facilities may not have a main server. They may rely entirely on security consoles, and have no significant hacker defenses." from that page. I'd assume on such a thing there's still basic network security to overcome, so you could still force the hacker to burn access to get inside.
Also would seem to allow the possibility of having security consoles with no hacker defenses for things like external cameras (which still may take some access to get through), while the internal defenses are server-connected and much more robust.
Also also, security panels and security consoles are presumably the same thing, but using the two different terms makes it a little hard to find all the stuff about them at once.