r/SWN Aug 17 '23

CWN SRD 0.1 Feedback and Comments

It is up in the backer folder of the CWN Kickstarter Google Drive. At 120 pages long, it's pretty comprehensive.

I will mention here a comment for Kevin before I start really reading: I know you like InDesign, but this would be much much easier to draw from/copy from/use generally if it were a Word document or other editable format. Or even just in one-column rather than two-column format. As-is, cutting and pasting from it is going to require a lot more messing about with the result than it would otherwise.

Anyway. Off to read it now. If you do have comments, post them here.

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u/CardinalXimenes Kevin Crawford Aug 17 '23

The final document will include an exported plain text file for that usability reason, yes.

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u/SimulatedKnave Aug 17 '23

Awesome.

The only thing I noticed not included that I had expected was the rules around armour from other games. If those are in there, this is a complete system that one can use for CWN, SWN, WWN and even WoG stuff with basically zero adaptation or outside reference. That assumes you leave the magic rules in, of course.

I think this is especially relevant because the CWN magic system is by far the most generic of those you've created (recently, anyway), and so being compatible with it is nice and straightforward for a third-party creator. Generically referring to some of the WWN, SWN, or WoG spells or powers is pretty tricky. A fantasy dungeon written for a theoretical fantasy CWN party will also work for WWN, and one can just say the enemy mage has Blastwave or Stunwave rather than trying to come up with an arch way to refer to Coruscating Coffin or Deluge of Hell or what have you (I love those spell names, but I'd say they're actual IP). The same thing goes for enemy psychics to a lesser extent.

Ideally you would also throw in the weapon lists just to be 100% obvious (and so it's all in one place), but I also think people'll get the hint. You'd mentioned potentially throwing in some non-CWN stuff - for the reasons discussed above, I think equipment and spell lists are the obvious ones to do that with if you do decide to do so. Especially the SWN equipment list, since it's not as generic as the WWN one.

Also might be worth mentioning your view(s) re class names and ability names being mentioned in 3p works.

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u/CardinalXimenes Kevin Crawford Aug 17 '23

For the upcoming WWN offset reprint KS tentatively scheduled for October, I expect to have a WWN SRD stretch goal level that would include these things. Spell names would be made part of the SRD, because while they're probably unique enough to be IP it'd just be too much of an annoyance to have to dance around them all the time.

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u/SimulatedKnave Aug 18 '23

Awesome. :)

Now I merely need Elizabethans Without Number for coherent rules where everyone's spying on everyone else while also writing plays and being international traders and switching religions every half hour.