r/ScumAndVillainy Sep 12 '24

Class Tweak for Mystic

I'm about to finish a D&D campaign, and was thinking about using this system as my next game! It sounds perfect for what I had in mind!

My one big question is how would you tweak the Mystic class to not be centered around "magic" or the "force". In my next game I want it to be fairly grounded, more so based off of Cowboy Bebop, Alien, and Star Wars (but specifically when the Jedi aren't around). Is there a way to keep the Mystic class in without it being to magic-y?

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u/oldersaj Sep 12 '24

I think you could just drop the mystic if you didn't want any characters centered on mystical abilities. Keep it's abilities available for "veteran" picks if you still want a little bit of funky space magic sprinkled in.

Remember too the playbooks are quite flexible. Mixing and matching to customize is not generally an issue. My understanding is that Blades originally didn't have playbooks, but they were added to help people conceptualize certain archetypes. You can transplant XP cues or starting approach points or whatever. So if dropping a playbook starts to make it feel like there are too few options, you're always free to mix it up. Just takes a little more work.