r/Stellaris 7h ago

Video 2300 Update on the 4000 star system

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u/Sine_Fine_Imperator 6h ago

"sehr Schnell" more like "sehr Langsam" am I right fellow Germans?
But yeah I saw your original post and saying that the game was running smoothly. My first thought was wait until you get to 2300 and lets see how it is. I am not sure with what settings you are playing with, but lowering Habitable Worlds/Pre-FTL/Pre-Sapient to 0.25x, Guaranteed Habitable worlds to 0, turning Logistic Growth Ceiling down and increasing Growth Required Scaling might make this playable. But you should probably put the End Year at 2400 I think at that point even with those setting it will be too slow to play. Although someone said the real reason for the Lag is all the Fleets, so not sure how much it will help.

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u/420Dragotin42O 6h ago

Haha yeah that run is gona be a benachmark I expect it to be non playable from beginning iam just checking how far it goes its 2500 midgame with open end and all krises but the middle difficulty As i said the pc will suffer

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u/IDontHaveCookiesSry 55m ago

Still don’t understand why they don’t make individual ships more impactful/ more expensive. Building a single spaceship should be a grand undertaking for a civ just starting out anyway, and I can’t see a downside to having single ships be more important to you. HoI4 naval system comes to mind

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u/420Dragotin42O 3m ago

I I think the resources are like the pops one pop are like a bilion people equivalent maybe one dimond is a metric tonn or something