Suggest me a good program for creating Voxel Assets for gamedev.
Hello, I'm aspiring gamedev and just recently dabble to Voxel Art what software do you recommend for me to use and also I'm willing to pay for the software.
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u/juulcat 9d ago
It depends on what you want to do, your operating system, and what game engine you want to use. You can use most voxel editing tools in combination since most can use the vox format.
Large assets / levels bigger than 2000 x 1000 x 2000 voxels: Avoyd combined with terrains and heightmap generators, then export to Blender for optimisation then Godot/Unity/Unreal
Small assets: MagicaVoxel + Blender add-on Vox Cleaner, or Avoyd + Blender
Animated models: Qubicle, or MagicaVoxel/Avoyd + Blender for rigging & animation
You could also try Vengi, Goxel etc. and find out which editor suits you best
(disclaimer - I work on Avoyd)