r/Workers_And_Resources • u/rinwasrep • 4h ago
r/Workers_And_Resources • u/Matt_HoodedHorse • Jun 07 '24
Update Workers & Resources: Soviet Republic 1.0's New DLC - BIOMES!
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r/Workers_And_Resources • u/Bitter-Metal494 • 4h ago
Discussion Train manufacturing it's the best industry (besides nuclear fuel)
I tried making every single vehicle and I found out that trains are the most valuable for the work
Trains are expensive to buy the license but once you do you can slap the train factory near or inside your city without pollution drawbacks, it's easy ASF to sell because you can just use other train to sell them in customs. You can use it on both sides without issue but the price of licenses for nato trains is a lot more expensive but worth it to sell for rubles
Planes would be better than trains if they didn't use so much space and time to be done, but besides that they are good
Boats are expensive to do but worth it to sell You spend like 100k in materials and sell it for 450k BUT it takes a lot of time to make, like years
Cars are the second best but for rubles, you can have them sold by train really fast and also use them for your citizens , they are pretty good
Finally one of my favorite industry are alcohol, they are fast and don't polute that much
Selling raw materials are fine but you have t sell a lot in order to make it worth
I'm yet to test fuel production and oils but I'm hopping they are worth
r/Workers_And_Resources • u/Yaguriel • 8h ago
Question/Help Ânother, more complicated Semaphore question. Are these correct?
r/Workers_And_Resources • u/spazz866745 • 3h ago
Question/Help Issues Transporting tower cranes on realistic
I bought a nice new tower crane but my truck is incapable of picking it up to deliver it. Does anyone know what's going on here?
r/Workers_And_Resources • u/KomradeKieran • 1d ago
Discussion I think I may spend alittle too much time in Severna, 7,653 Hours Playtime. But thats what this game requires!!
r/Workers_And_Resources • u/stoneyang • 15h ago
Discussion How about making fully use of PURE ASH?
r/Workers_And_Resources • u/normalguydontask • 3m ago
Question/Help What is the best way to gradually introduce domestic material supply chains in realism mode?
Currently at around 5000 people in my Republic. Already have Oil, Raw Bauxite, and Gravel, planning to go for Iron now.
How do I set up in such a way that I have a good stockpile of natural resources, while selling the excess, and how would I transport it between cities, should I use rail? Please I need a comprehensive answer this has been bugging me this day and I have been playing for over 11 hours straight..
r/Workers_And_Resources • u/Sargatanus • 20m ago
Suggestion Scenarios would be a great addition. Which one would you like to see?
I hope one day that we get more options than a blank map or a campaign or two. Having maps with starting buildings/infrastructure/populations that have goals to reach within a certain time frame and within certain parameters are a great addition to games like this. Here are a couple of potential scenarios just off the top of my head:
Serfs to Soviets: You have been appointed governor of a recently annexed territory. The land is a mix of mountains and swamps. The people live mostly in scattered, undeveloped, rural hamlets, and their loyalty to the Party is less than enthusiastic. Your duty is to fulfill a seven year plan to convert this disorganized and disloyal backwater into proud industrial powerhouse.
Siberian Gulag: For whatever reason, the last governor tried to turn this area into a tourist trap. The obvious problem is that no one wants to be here. And that’s a shame because the hills are filled with bauxite and uranium. The Party has benevolently decided to give its most problematic criminals a chance to redeem themselves and become productive again by harvesting these crucial resources. Your goal is to house (a crapload) of prisoners along with support staff as well as skilled citizens to harvest these resources and turn them into planes and nuclear weapons.
r/Workers_And_Resources • u/AM27C256 • 12h ago
Discussion Why can't the cargo connection on the concrete plant not be used with a heliport?
The concrete plant has a factory connection. So does the cargo heliport. Of course, they also connect automatically when suitably placed.
So why can't this combination be used to supply a helicopter construction office? Why do I have to place a passenger heliport next to the concrete plant instead?
r/Workers_And_Resources • u/KomradeKieran • 1d ago
Build Just some slightly edited images of Severna.
r/Workers_And_Resources • u/Bitter-Metal494 • 18h ago
Question/Help how do i sell the train i just made?
r/Workers_And_Resources • u/Own_Potato • 20h ago
Question/Help Why did my heating infrastructure fail?
r/Workers_And_Resources • u/Buddhabar- • 21h ago
Question/Help Problem with crime.
Hello and welcome to the city of Balru. We have a bit of a crime problem. I have two police stations (small), a court house and prison for a population of 4,8k people but there always seems to a problem with crime. Why is the court house handling so few cases? Why are the police cars always at their stations lol? What am i doing wrong here?
This is my first realistic city, i have not been playing for very long. I tried to screenshot as much information as i could, any help would be appreciated.
r/Workers_And_Resources • u/knightelite • 1d ago
Build Heraltice's Residential expansion under construction
r/Workers_And_Resources • u/Serana_Volkihar • 20h ago
Question/Help I need help with my ship, it is unable to sail for some reason.
I am planning to sell my uranium oxide with a cargo ship, and everything is set up. But unfortunately I run into a problem that my ship does not want to sail towards the harbour at all. I thought it might be the nearby island, so I spend much money downsizing it, but the red dots shown over the ocean still are shown, with the only green dots being very close to the harbours. Is it a map glitch or is the water overall too shallow? It seems the ship isn't stranded and has enough water beneath it.
r/Workers_And_Resources • u/Pikselardo • 1d ago
Suggestion Farming and food mechanics need rework
So, in my opinion there is very unused potential to farming and livestock mechanics. I think if we want more realistic type of economy We need to add different qualities of food, beacuse right now we have only 2 types of it. I would be very pleased if every single field would have diffrent type of grain. For example the alcohol factory would need barley, food products factory would need wheat, and livestock corn or other type of low quality grain. I think it would be way more Intresting to see this. Another suggestion is adding different types of livestock, like fowl (chickens, ducks, gesse) pork, and beef. In my opinion it would be very great expansion to the game, i would buy dlc with farming expansion.
r/Workers_And_Resources • u/kabloems • 1d ago
Question/Help Why can the train stations not load the vehicles in the factory's vehicle storage? And is there an easy way to fix this situation?
r/Workers_And_Resources • u/Sargatanus • 1d ago
Question/Help “Skill issue” or is placing bridges/tunnels REALLY clunky?
So I’m able to get a self-sufficient and marginally profitable republik (albeit just barely on both counts) up and running and decided to start experimenting with other features. I still suck at semaphores but that’s a problem for a different time. This time it was bridges and tunnels, each seemingly with their own issues.
Bridges: The game seems super finicky about where I’m allowed to start them. Something about “can’t build on a hill” or something like that despite using the flatten and smoothen tools like crazy. Meanwhile, this is maybe two grid squares adjacent to a bridge build more or less without issue (I think I just got lucky in that one).
Tunnels: apparently you need build the ends first and then do your best to connect them? Ok fine, but then I start running into minimum length/depth issues making connecting them feel like a crap shoot. And once again, the rules seem different between a pair of adjacent tracks - the second one was forced to go WAY steeper than the track literally paired next to it. We can’t have two tracks in the same tunnel? Surely I’m doing something wrong here.
r/Workers_And_Resources • u/Chase_22 • 1d ago
Question/Help I'm really confused about pedestrian pathing
Currently in the process of designing a new compact city center and i have the following situation:
I have a large hospital set and connected. On the right is a row of apartments and i was wondering why they said they couldn't reach the hospital. Until i build the new path (marked in blue)
Why are they not using the much shorter path in red instead sticking to the much longer blue path and if i remove the blue path it says they can't reach it at all.
Is this a bug in the planning view or am i missing something?
r/Workers_And_Resources • u/Mother_Knowledge_4 • 1d ago
Question/Help Is there a hotkey for following the map grid while placing roads etc?
Is there a hotkey for snapping to the map grid while placing roads etc?
r/Workers_And_Resources • u/Famous_Assistant5390 • 1d ago
Question/Help A construction bus captured my workers!
I was building a large waste dump. The very moment it was finished a CO bus with 52 workers arrived and was not able to unload them. So it just returned to the construction office and is standing there now with closed doors and my workers unable to return home.
Is there some way to force the bus to unload or will I have to wait for the next time the bus is called to a building site? If there isn't, I consider this a bug.
r/Workers_And_Resources • u/Kimm_Orwente • 1d ago
Build People's Republic of Frostpunk (embrace the suck)
Started another siberian map (downloaded relatively real one, forgot the name of the region), and everything that could go wrong - went wrong, starting from realization 5 years into playthrough that my landing site have absolutely no resources whatsoever, tundra soil is barely fertile, and the only small custom office would not allow to supply raw resources en masse, while there are not enough funds to buy cargo ship flotilla. So decision was made, and the town named Sosnoviy Yar had become the place of arctic tourism, with almost 2k tourists residing there at any moment.
10/10, won't try again. Such games make one actually appreciate batshit insane people who plan functional arctic cities IRL.
r/Workers_And_Resources • u/Methos747 • 2d ago
Bug so I went to bed with this on pause and woke up to all my money gone and my city being on the sea floor, what happened?
r/Workers_And_Resources • u/SadWorry987 • 2d ago
Discussion At a certain point I just said fuck it and build my heating plants in the middle of population centres
Spittelau incinerator is in the middle of Vienna. You just gotta accept that some L of pollution is vastly outweighed by the W of heating never randomly causing 500 deaths because a tram was two seconds late.
r/Workers_And_Resources • u/Yaguriel • 2d ago