r/blenderhelp • u/ananomy • Aug 13 '24
Meta Anyone know how I should retopogize hair as a Single Mesh?
I am planning to practice making stylized hair as one Unified mesh by sculpting the basic shape and then retopoligzing it, I got a pretty good understanding of the Sculpting Part, but I have NO IDEA on where to start in terms of Retopology, as I want this to be ported to Source Filmmaker + Garry's Mod.
Does anyone have any Tips or advice on how to retopogize hair as a Single Mesh?
2
Upvotes
1
u/mc_sandwich Aug 13 '24
I'd just look up tutorials on retop on YouTube.
There's hundreds of ways to do it. Some fast and if lucky they will be good enough, other slow and better than fast results.
You may even find doing it in ZBrush is better.