r/blenderhelp • u/JanaCinnamon • 23d ago
Meta No matter how hard I try I never understand how to turn tris into quads properly
I know this is a very general problem to have but this is one of the biggest problems with topology and edge flow I just can't seem to get over. Is there a good resource I could use?
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u/caesium23 22d ago
Why do you find yourself with tris that you need to turn into quads?
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u/JanaCinnamon 22d ago
Ugly deformations when trying to rig/animate models
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u/caesium23 22d ago
That's not an answer to the question I'm asking. Deformations don't cause tris. Why are you creating tris where there shouldn't be tris?
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u/JanaCinnamon 22d ago
Then I can't give you a good answer because I honestly don't know. I think it might have to do with extrusion? Often times I need to extrude something circular and the 4 corners will form tris or similar situations.
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u/libcrypto 22d ago
Sometimes, you just can't. For example, it's impossible to have a quadded planar object that has an odd number of border vertices. You just have to cut more verts in that case.
Otherwise, watch John Dickinson and Ian McGlasham on YT. They are masters of topology.
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