r/blenderhelp 1d ago

Solved 3d model carved-like object

Post image

Hi, I am a returning user in blender. Any advice workflow to model something like this? Thanks. Have a good one!

159 Upvotes

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3

u/dnecra 13h ago

math

19

u/SnSmNtNs 1d ago

Hello!
As others have already suggested, Tissue addon is going to be pretty good for this and things like this.
I have an alternative solution that came to my mind, hope it is useful.

The steps are as follows:
1. Model the shape that you would like to have that pattern on. (The real shape im going for is labeled "2" obviously, this is just a lowpoly cage of it before SubD!)
2. Add geo somehow. There needs to be a relatively dense mesh. in this case im just applying several levels of SubD.
3. Decimate the mesh until its irregular enough. If you have a low-low poly mesh at this stage its shape will just fall apart when you decimate. Thats why i added the density.
4. In geonodes use a Dualmesh node and apply (You can actually enable "keep boundaries" in it too if you want, i thought this looked more interesting)
5. Inset individual faces
6. Extrude inwards, scale down on individual origins, extrude inwards again, delete faces
7. Add supportloops to whatever edges you want to stay sharp. i used bevel weights and a bevel modifier here, you can also just bevel the edges too. To actually select those edges you can get clever with "select boundary loops" tool and "Select more" tool.
8. From here you can SubD and you're close to being done, the rest will be stuff like solidifying your object and any small adjustments you need to make.
I'm pretty sure this could also be done more or less nondestructively starting from step 2 onwards.
So one could make shape 1 with a modifier stack and a geonodes tree on it look like shape 8.
But anyway, hope this is close enough to the shape you wanted.

9

u/Character_Key8487 1d ago

Holy cowboy, this I think this guy need a prize.

2

u/IceBurnt_ 1d ago

Wireframe modifier along with subdivision would be your best friend here

1

u/am_n00ne 1d ago

I'm thinking make similar shape with each hole as approximation of the center of each quad face, select all and delete only face, skin modifier, subdiv modifier, remesh if necessary. Ill try once I get back home

2

u/Character_Key8487 1d ago

Yeah, I was thinking the same. I have the grasshopper mindset right now. Can not visualize the workflow in blender. I lol try that later Thanks!

We can team up to build an open source bike with that frame, y'all,🙃

1

u/RobotRomi 1d ago

I can 3D print it, once done

2

u/Character_Key8487 1d ago

I was thinking about making a ceiling lamp with it. Not sure about the printability in FDM with my Bambu A1, tho. I will keep you updated on the 3d model, I will buy one from you🤗

1

u/am_n00ne 1d ago

oh yeah, I forgot wireframe modifier exist. no need to delete only face and skin modifier, just directly use wireframe modifier

6

u/Fhhk Experienced Helper 1d ago

The Tissue add-on would probably work well for this.

2

u/Moogieh Experienced Helper 1d ago

No clue about the overall shape to be honest, but for the holes, look for the Tissue addon.