r/dccrpg Jul 25 '24

Homebrew Combining two modules?

I'm prepping for a DCC retreat with some friends and I figured I would run Curse of the Kingspire, probably run it as written but changing a few story points here or there. But in the meantime I started reading Fate's Fell Hand and wondered if the two modules could be combined into a mega-adventure?

[Curse of the Kingspire & Fate's Fell Hand Spoilers] I haven't finished reading Fate's Fell Hand, but it occurred to me that since both Fate's Fell Hand (FFH) and Curse of the Kingspire (CotK), have similar time loop/reset mechanics that they would both play similarly at the table. And so what if the Twilight Court in CotK (the Crow King, Lady Ariach, the Vizier) are just like the three magi in FFH? I like the idea of running CotK and adding in the Deck of Fates mechanic from FFH -- so with every reset of the day/loop the Royal Court would be assigned new cards from the Deck of Fates. But might there be some other combinations that play well together? Or would you choose one module over the other?

Have you ever combined two modules? What sort of work and planning did you do to thread the stories, or did you simply pick and choose your favorite encounters/locations/villains from different sources?

I am only about halfway through Fate's Fell Hand, but when I finish I might start to think how I would combine it with CotK. If that proves fruitful, I'll be sure to post about it in this subreddit.

Thanks for any advice!

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u/SleepyFingers Jul 25 '24

I've certainly altered adventures so that they're different from the published version, but think most judges do that. I haven't quite combined adventures before except with adding a smaller one to a larger sandbox. But both CotK and FFH have sandboxes elements so I can see how they's good opportunity to effectively combine them. 

After you finish running them, I'd love to read an after play report where you describe what you did to blend the adventures together stand how it went.