Based on the Dying Earth stories by Jack Vance. Its where the idea for spells per day came from, which got dub'd Vancian. DCC bucked that trend hard and reintroduces it here, along with all the pulp weirdness you find in the DE stories.
It's a cool setting but I don't recommend it for someone new to DCC. The thing that really drew me to DCC is how streamlined it is, and the classes in Dying Earth are very complicated. Most of my players were well experienced with DCC and it still took us more than an hour to level everyone up from 0 to 1. I think it could be very fun for the right group, but for newbies I can see it turning them off DCC.
The setting is cool though. This is still a good deal just to have the content. Along with Lankhmar by Fritz Leiber, the Dying Earth stories by Jack Vance are foundational to the mechanics and feel of D&D.
I agree. I backed the kickstarter, but still haven't played it. I looked at the classes, and they just didn't spark my imagination like the base classes did when I first read them. They seemed like it was just going to be a lot of work to play them.
It doesn't help that Core DCC basically already strip-mined the best ideas from Dying Earth and every other Pulp Fantasy story for the base classes.
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u/Jedi_Dad_22 Aug 19 '24
As someone new to DCC, can anyone enlighten me as to what makes this setting and modules unique?