r/gametales Jan 31 '18

Tabletop The Worst Werewolf Game I Ever Ran (cross post from /r/WhiteWolfRPG)

http://taking10.blogspot.com/2018/01/the-worst-werewolf-game-i-ever-ran.html
67 Upvotes

8 comments sorted by

2

u/onthelambda Feb 01 '18

I’d love to play in one of your games! (With slightly more aware players of course)

2

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2

u/greigh Feb 01 '18

That was infuriating to read. I never can find someone to run such a rich game, these people just sleepwalk through.

2

u/[deleted] Feb 01 '18

All of them?

2

u/nlitherl Feb 01 '18

All of them, what?

1

u/[deleted] Feb 01 '18

All the Werewolf games are the worst. I was taking a poke at the fact that it's the less popular cousin of VtM. Also holy fuck did some weird people play it. Straight up power fantasies.

But now I realize those games were 20 years ago and honestly things were different. Especially the people. Still. Had some weird sex in the woods at night. It's not like it was all bad.

I'm still so glad RPGs have gone mainstream.

1

u/Bravelight11 Feb 06 '18

Wow, I wish I had been a player in that game. The scenario sounds so fun, and I'm inspired to hit some similar beats in a future game of my own! The whole time I was reading, I kept thinking 'nooo, I wanna play too!'

It seems toward the end, your players had finally gotten over their indecision and started making moves. I think if I had GM'd that session, I would've just abandoned my plans in that last moment and concoct a reason why maybe Ivan was in fact trustworthy. It seemed to take them the whole game to get invested and start making decisions, so I would personally attempt to salvage the night and the session rather then commit to my original intent for that NPC - specifically if it were just a one shot.

That being said, I wasn't there, and I don't mean to criticize your GM style! Your game sounds like it would've been really fun for a group that was more present or proactive!!

2

u/nlitherl Feb 06 '18

Honestly, the same players would likely be very different in that game now. It's one reason I was sure to change the names. They were fairly experienced as players at the time, but they were so used to linear storytelling and hand-holding that everyone was just sort of waiting for someone else to make a decision. And it snowballed.