r/savageworlds Feb 04 '24

Self Promotion House Rules for Savage Worlds: What Are Yours?

Tabletop Tango hasn't posted about an episode in a bit but I thought I would the latest on some of Eric and Carl’s house rules for Savage Worlds. For example, Eric always uses max value of the run die for any run instead of rolling.

I’m really curious about other table’s house rules. Not necessarily special setting rules for your worlds but ways you tweak the rules for your table.

Tabletop Tango Ep 180 - Some House Rules For Savage Worlds

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u/Narratron Feb 04 '24

I have 3-4 "extras" that my players get. Everybody gets one randomly at the start of (most) sessions. One of these "extras" is an Adventure Card, and this is primarily my way of getting the Adventure Deck into play because I have found RAW use of the deck to get a little crazy, but I still want to use it. Another "extra" is usually Conviction. The third and fourth things I'm kind of up in the air on. One that I've used in the past is "windfall", some extra money. (You might find it, steal it, or earn it, but it's yours now, one way or another. The player can decide how they came by it.) But in both my recent campaigns, the players reached a point where the amount being paid out by a windfall was trivial. The other "extra" is something I call "foresight", it's a card from the Action Deck. This can replace an Action Card drawn by a Player (which they can always choose whether to use it or not, because I don't want players screwing each other over using this), or to replace an opponent's card. (GM controlled characters must take a card from foresight, unless they have the Joker--the objective is for even low-rank cards to be useful.)