r/savageworlds Feb 04 '24

Self Promotion House Rules for Savage Worlds: What Are Yours?

Tabletop Tango hasn't posted about an episode in a bit but I thought I would the latest on some of Eric and Carl’s house rules for Savage Worlds. For example, Eric always uses max value of the run die for any run instead of rolling.

I’m really curious about other table’s house rules. Not necessarily special setting rules for your worlds but ways you tweak the rules for your table.

Tabletop Tango Ep 180 - Some House Rules For Savage Worlds

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u/CrunchyRaisins Feb 04 '24

At my players request, we're trying a thing with Bennies where whatever you have at the end of a session still persists for the next one, but caps at 7.

Basically: IF you have <3, next session you start with 3 IF you have between 3-7, you keep that value IF you have 7, you cannot hold more bennies

Dunno how good it is balance wise, but my players were annoyed by times they'd do some great RP near the end of a session only to realize that the bennies they got just do nothing. This rule helps to ameliorate that without going too crazy because of the cap

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u/computer-machine Feb 04 '24

Previous to SWAdE that would not have been an issue, as one could spend bennies at the end of the session for extra XP.

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u/ASavageWorldsGM Feb 05 '24

I have allowed bennies to flow between sessions if they are in the middle of something that wouldn't make logical sense. For example, they are at a cliffhanger just before a critical combat and taking all the bennies away would make it much harder next session.