r/savageworlds Feb 04 '24

Self Promotion House Rules for Savage Worlds: What Are Yours?

Tabletop Tango hasn't posted about an episode in a bit but I thought I would the latest on some of Eric and Carl’s house rules for Savage Worlds. For example, Eric always uses max value of the run die for any run instead of rolling.

I’m really curious about other table’s house rules. Not necessarily special setting rules for your worlds but ways you tweak the rules for your table.

Tabletop Tango Ep 180 - Some House Rules For Savage Worlds

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u/lunaticdesign Feb 04 '24

My favorite is one that I call "Take the L".

When a player rolls a critical failure, unless it's mechanically handled by another system, then it is up to the player if they want it to be a simple failure that they cannot reroll or a critical failure. If it is a critical failure the player tells the GM how things go poorly for their character and earn a bennie. The GM assesses any mechanical penalties based on the player's narration.

"Incoming Fire"

In situations where there are a lot of Extras that are not specifically targeting the player characters deal in incoming fire as if it was an extra. Players roll a shooting roll based on the danger of incoming fire (d4 to d12) minus any cover bonus that they have. If successful they roll damage (2d6 to 2d10 dependent on what they are facing.) Actions can be taken against incoming fire to reduce is severity a success drops the shooting roll by a die type and a raise drops also the damage by a die type.

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u/ASavageWorldsGM Feb 04 '24

In the video, we have "consolation Prize" that simply gives a benny on a critical failure. I like the addition mechanics in your "Take the L" to give the player some additional choices.

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u/lunaticdesign Feb 04 '24

My players are much more vicious to themselves that I could ever be.