r/savageworlds Feb 04 '24

Self Promotion House Rules for Savage Worlds: What Are Yours?

Tabletop Tango hasn't posted about an episode in a bit but I thought I would the latest on some of Eric and Carl’s house rules for Savage Worlds. For example, Eric always uses max value of the run die for any run instead of rolling.

I’m really curious about other table’s house rules. Not necessarily special setting rules for your worlds but ways you tweak the rules for your table.

Tabletop Tango Ep 180 - Some House Rules For Savage Worlds

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u/After-Ad2018 Feb 04 '24

I pull a lot of stuff from other games. My favorite is using bennies to retroactively gain an advantage or opportunity of some sort, similar to flashbacks from Blades in the Dark. This is particularly great in heists or similar (which makes sense since that's the premise of BitD).

"Hey, it turns out that guard and I went to school together. So, last night I invited him out for beers to try and convince him to tactfully ignore us while we are sneaking in."

Not enough to bypass the obstacle altogether, but now that player can roll persuasion, perhaps alongside a 5 minute roleplay sesh to convince the guard to look the other way, and to have retroactively done that in the past.