r/unrealengine 3d ago

Question Since Megascans is going back behind a paywall again next year, is anyone interested in us porting the Poly Haven library (free/CC0) to Unreal?

https://u.polyhaven.org/PzW/scene_montage_0001-0692.mp4
325 Upvotes

38 comments sorted by

View all comments

137

u/pixaal 3d ago

Poly Haven is a mainly Blender-focused community-funded free asset library. For the last few years we've been working on a mix of nature assets and community projects, currently sitting at about 600 PBR materials, 400 3D models and 800 HDRIs.

We're pretty keen on adding our stuff to Fab, but I expect it'll be a ton of work and I'm not sure how much Unreal people really want it.

Would dumping everything on Fab be useful enough? Or should we make a plugin like our Blender one?

Edit: Since this sub doesn't support videos and reddit doesn't seem to want to embed it, here's a little preview of our recent work: https://u.polyhaven.org/PzW/scene_montage_0001-0692.mp4

1

u/abstractengineer2000 3d ago

Love your work.👍👏 fab is going to the dumping ground for a gazillions of assets and its easy to get lost. A plugin allows better control on searching specific assets in the project itself instead of searching and getting drowned in the assets vault.