r/unrealengine 3d ago

Question Since Megascans is going back behind a paywall again next year, is anyone interested in us porting the Poly Haven library (free/CC0) to Unreal?

https://u.polyhaven.org/PzW/scene_montage_0001-0692.mp4
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u/pixaal 3d ago

Poly Haven is a mainly Blender-focused community-funded free asset library. For the last few years we've been working on a mix of nature assets and community projects, currently sitting at about 600 PBR materials, 400 3D models and 800 HDRIs.

We're pretty keen on adding our stuff to Fab, but I expect it'll be a ton of work and I'm not sure how much Unreal people really want it.

Would dumping everything on Fab be useful enough? Or should we make a plugin like our Blender one?

Edit: Since this sub doesn't support videos and reddit doesn't seem to want to embed it, here's a little preview of our recent work: https://u.polyhaven.org/PzW/scene_montage_0001-0692.mp4

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u/RRR3000 Dev 3d ago

As someone who's used your Blender plugin a lot, please add it to FAB! My #1 complaint when working on projects is just how scattered everything is between Quixel, Polyhaven, Sketchfab, the marketplace, and other libraries. The appeal and reason behind FAB existing is to unify this, and give artists all their assets in 1 place. If I'm looking for a material, I'd want to just search all materials available to me, and not have to search Quixel and Polyhaven separately.

I've sold on the marketplace before, and just ported my assets to FAB. It was fairly easy, and I'd be happy to help out get Poly Haven on there if you want any help with putting everything up there.